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Phun compitable hover engine

Image:
screenshot of the scene

Author: Bronie12345

Group: Default

Filesize: 55.05 kB

Date added: 2010-10-08

Rating: 6.2

Downloads: 451

Views: 645

Comments: 6

Ratings: 4

Times favored: 0

Made with: Algodoo before v1.8.5

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this is a modified version of my 48 cylinder collision engine
it now also changes airfrictionmult on every collideset change

controls:
up = start engines in correct direction (opposite from each other)
left = brake left engine (turn left)
right = brake right engine (turn right)

in the setup like it is in this scene, you can modify the box up to 2.8kg/m^2 (which is in this case also 2.8kg)

if you want the original of the enigne, just say so and i'll upload it
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I "just say so" i like to see your engine to :cool:
Great design, but too many pieces. Simplify it.
Cool I would also like to see the original engine I bet its insanely powerful:tup:
@Dare
how could I ever simplify it, when it needs all 48 cylinders (for the amount of air friction)..

i just mounted 2 of the engines on a box, adjusted the density and afjusted the scripts
can't get more simple than that
Sorry, when I say simplify, I mean don't use so many objects. I haven't taken the time to really see how this thing works, but surely 48 cylinders is a bit much... Perhaps use less cylinders, and more air friction.

Therefore there will be less objects, less lag, etc.
@Dare
more air friction isn't possible (im using the max)
maybe if you'd see how it works, you understand it needs all 48 cylinders per engine, so using less will make the lift less