Browse Search Popular Register Upload Rules User list Login:
Search:
did you figure out the burst mechanism?
I already uploaded a gas-tutorial. you may have missed it
http://www.algodoo.com/algobox/details.php?id=84772

here's the link to it. It's actually a pretty easy mechanism. I spent a lot of time getting it to be as simple as possible
nope, the prototype for this has been around and been used by several people before me. I simply made it as simple as I could
it requires some kind of locking mechanism to keep the bolt from opening too early. other wise, in real life, dangerous gases may escape. the locking mech is disabled when the bolt carrier is moved rearward by the gas piston.

other than that, this is pretty good :tup:
no trigger :cry: I cannot shoot
it's good. Definitely could be better in some areas, such as the interruptor; it tends to break in auto mode. also, it like to fail to feed and run away a few extra rounds in semi. Make some improvements to it, and keep practicing. you put a lot of effort into your stuff :tup:
It's MUCH better :tup:
indeed, it is harder for some things to improve already existing mechs. I often rebuild a certain mechanism 5 or 6 times before getting something worth uploading. it is all trial and error
manolis020

simply pull the bolt back by the operating rod/charging handle. it is where the op rod/charging handle is on an M4 or M16. pull it back, and let it drop forward on its own. then, use the selector to select a firing mode, and fire with the trigger ow by using the enter/return key.
excellent demo, Xray! When you asked me to make that demonstration of the three auto-loading functions, I thought you meant to do so in the methods that can be utilized in Algodoo. As there are no gas physics in Algodoo, a mechanical stand-in for the gas function must be used. Had I known you wanted me to emulate the real thing, I would have done so! :lol:
doesn't exactly fire correctly. the stronger springs seem to make the rounds way too weak to cycle the action, and the magazine is finicky at best to insert. do work on it, as far a a manual operation pdw, it works well XD
I am tempted to see if I can make these functional :lol: IF I were to attemt that, would I have your permission to do so?
Nobody saw this one it seems, but it's pretty reliable! no removable mag? Who cares! it functions well, that's all that matters:lol:
fixing everything-it worked fine when I tested it, but then somehow, something happened. It didn't want to work after I uploaded it. I fixed everything now, so it should work better.

Thanks for the Awesome rating :lol:
I just tested this a second time-MUCH BETTER!:D

I invite you to take a look at some of my stuff and see if you can make my guns any better. I love seeing modifications to my stuff, so I would really appreciate it. Also, I know a lot of my guns are not so great, and I work on so many things that I forget to improve some things.

10/10
very good:tup: It works well, even at 60hz. very hard to do.
try this, just replace the VEL variable with whatever Scene.my variable you are using for the speedometer: scene.my.VEL = (vel(0) < 0 ? ( - scene.my.VEL) : (scene.my.VEL))
thanks! :lol:
very interesting :tup:
thank you!
awesome XDDDDDD
nice:tup: now, add the ominous mushroom cloud:D
he's talking about his scene. the one he uploaded a little bit after I uploaded mine
I works without lag for me, and I'm on a laptop. did algodoo just crash and exit, or is algodoo completely not functioning for you anymore?
it might be the older version of algodoo. this has only been tested in the newest version
Xray, you love anything that shoots, explodes, or goes bang, don't you? (I do too XD)
Not bad at all:tup:
. . . IT'S A PEA SHOOTER XD
Xray- I did not know you speak Russian :huh:
previous | 1 … 13 14 15 16 17 … 26 | next