Browse Search Popular Register Upload Rules User list Login:
Search:
you can simplify it. instead of executing commands (z; x; x; x; x; x; x; x; x; x; x......) you can just execute(z);(x)*y.

also, killer ball script is set to radious - the correct syntax is radius.

for bouncy boxes, i'm not sure if size := 1 is best, as correct syntax of size is [width, height]. not a big annoyance as default box size is [1, 1].
2/10

its just a stupid polygon:lol:
friction changes(circle has 0 friction, plan was to make a differential linked to nothing(breaked too easily), and wheels), and. i tampered the scene to change collision groups in it(so that only wheels touch)
Last edited at 2009/09/13 13:46:12 by RA2lover
reuleaux polygons with more sides = more legs.
lacks rotational damping(same problem i had with my RA2unit). make the motor to update itself proportionally to the angle.

i.e 1 degree deviation will make about only ... 10~50 RPM, not 1910^^
over 4000 objects. still, its not an atom bomb because there's no nuclear fission(or fusion) involved.


apparently, it was intended to be thrown from a very high height, making it to explode on impact.
bad firing mechanism. its easier to make the barrel to go down than to pull the trigger properly:lol:
@rod_igo = material velocity variable. script menu, advanced mode, algodoo only

@pixartist: ?
apparently thats some sort of random color generator, but... what does this has with the scene?
for better accuracy, use circles or boxes.

polygon + polygon = collision fail on most cases
increase friction. more power, at the expense of stability
nice air friction motor.
set maxrays on lasers(script menu) to 1 - that stops the laser refraction issue.
i think i've seen those bullets somewhere else....:lol:

good gun, but running it at 900 hz limits its usefulness.
not fail. i like how people end up with simple solutions to replace laggy, complex things.

i've thinked before of an older idea to simulate boats without water though. uploaded it as a scene response, after i strapped some guns on it so that it doesn't look boring:lol:
its not the same scene as frank's. but still, he stole part of it, and implemented crappy solutions.
actually, the scene is yours, but the idea was stolen from paradigm 29.
1-ever heard of the clone tool?
2-phun didn't exist in '97
Well, the trigger doesn't work all the time because it spins too fast.
i think a 7,59 meter long weapon is too big for someone to carry.
Original idea - never thinked of fixating objects with a pre-set velocity and high mass to the spawner!
yep - just edit the script so that it can have a lower circle density/velocity.

but... it's better to do the math for an angle change, not a thrust to move it- it uses killers AND is still too much powerful for doing the job(even when nerfed to the max, it has a similar power to the drag tool).


i'm thinking of how to do a mouse-pointing(NOT following) RA2Unit (has problems when you change from lower left quadrant to upperleft quadrant(or the opposite) - it likes to move the long way:P
Last edited at 2009/09/21 17:23:38 by RA2lover
@Frank: it is a bounce bullet mark 2. a short spring guarantees a preset speed, but constant doesn't let it to move that much.
while pointing up, gravity helps, and when down, it doesn't.
Google translator, gotta hate it:lol:
drum Brakes are from Jac(SIRMUSTANG), for a car he was making(he quit phun before its completion).

i like the spring-constrained suspension - Looks cooler IMO.
8/10
notice scene upload date.

this means kilinich's scenes weren't deleted at all!
time to hack into phunbox and get those scenes back:lol:
I CANNOT BELIEVE THIS GOT HIGHLIGHTED.
that's basically a copy+paste job, because Ragdoll was made by Emilk(which also made algodoo!), and the tower was made by Messiah.


4/10(would be 2 or 1/10, but... i Laughed hard at this one.
@bennemans: it does work, but it's uncocked, and has blowback reloading issues.

@donotclickthis: ideas on V5.75
reduce friction on parts which are intended to slide to a 0 number.

also, try to use a little more damping on the springs - it eats up ammo too fast.
Actually, its basically a lucid stabilizer on steroids(aka, much stronger than its supposed to be).

You can seek out the angle you want by changing the whole contraption then adding the stabilizer of your choice(Shiftmass2k, RAunit2, RA2unit...)
it's basically a disc bounce gun.
actually, obstacle course was made by Frank(which this is a response to it)
previous | 1 … 12 13 14 15 16 … 30 | next