friction changes(circle has 0 friction, plan was to make a differential linked to nothing(breaked too easily), and wheels), and. i tampered the scene to change collision groups in it(so that only wheels touch)
not fail. i like how people end up with simple solutions to replace laggy, complex things.
i've thinked before of an older idea to simulate boats without water though. uploaded it as a scene response, after i strapped some guns on it so that it doesn't look boring
yep - just edit the script so that it can have a lower circle density/velocity.
but... it's better to do the math for an angle change, not a thrust to move it- it uses killers AND is still too much powerful for doing the job(even when nerfed to the max, it has a similar power to the drag tool).
i'm thinking of how to do a mouse-pointing(NOT following) RA2Unit (has problems when you change from lower left quadrant to upperleft quadrant(or the opposite) - it likes to move the long way
@Frank: it is a bounce bullet mark 2. a short spring guarantees a preset speed, but constant doesn't let it to move that much.
while pointing up, gravity helps, and when down, it doesn't.
I CANNOT BELIEVE THIS GOT HIGHLIGHTED.
that's basically a copy+paste job, because Ragdoll was made by Emilk(which also made algodoo!), and the tower was made by Messiah.
4/10(would be 2 or 1/10, but... i Laughed hard at this one.