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RaBoost(algodoo)

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Author: RaRaMalum

Group: Default

Filesize: 37.54 kB

Date added: 2009-09-21

Rating: 6.1

Downloads: 1170

Views: 1916

Comments: 9

Ratings: 3

Times favored: 1

Made with: Phun

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This is a multidirectional thruster that follows your mouse.
Its a phunlet so save it in the right place.

Ow and you can only have one of them in any scene as it follows the mouse.


Thanks to Grady for helping me make it phunletable
Last edited at 2009/09/21 16:21:45 by RaRaMalum
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I like it:)
Is it possible to make a similar one but less powerfull so i can make mousecontrolled guns?
yep - just edit the script so that it can have a lower circle density/velocity.

but... it's better to do the math for an angle change, not a thrust to move it- it uses killers AND is still too much powerful for doing the job(even when nerfed to the max, it has a similar power to the drag tool).


i'm thinking of how to do a mouse-pointing(NOT following) RA2Unit (has problems when you change from lower left quadrant to upperleft quadrant(or the opposite) - it likes to move the long way:P
Last edited at 2009/09/21 17:23:38 by RA2lover
Would it work if i set a max X and Y?
Awesome. Just awesome!
Endre what your suggesting is like using the moon as a hammer, its doable, but not practical.
"(has problems when you change from lower left quadrant to upperleft quadrant(or the opposite) - it likes to move the long way:P"

Do you want to have the solution? :rolleyes:
Thats really not the problem, you'll find that it can do that no matter which direction you move it, as long as you do it fast. The reason it does this is because the hinge that holds the delete circle is stretching and therefore it can't delete the newly spawned circles. Because of this the raboost will begin to have so much mass that it has problems moving.

so the circle movment you see is there for the same reason a planet will circle the sun, the force pulling it inwards is canceled out by the planets forward momentum.

so unless your solution is a way to delete spawned objects that is fixated to another object or you have a way to stop hinges from stretching there is no way atm to fix it.
I will use this in my scenes (i hope you allow me this)
:*)
It goes into orbit around my mose if I pause, and then play when the mouse is far away and zoomed out.