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thats a whole new kind of 100hz beacon, nice idea.
too bad it does need scene.my variables through.
Last edited at 2009/07/05 20:46:24 by RA2lover
yep, but brazil has sucky computers. they set everything into multicore processors, but forget about RAM, VRAM, etc.
you just fixated it to the background. you sir, are a genius.:lol:
actually it is.
he took care of doing it in theo jansen's proportions.
well, you said to rate 5 stars, but the rating is not measured by stars, sorry.
@machetegeek : did you seen how its done? it takes ammo from the controlleracc variable. set the ammo block's controlleracc to +inf and its got infinite ammo(infinite - 1 = infinite). Also, notice you cannot scale it without altering some properties(half as ammo check, half as anticopy).
@garret: check the recent russian weapons, they care for performance and not looks, and still pwn all. besides, you could just change hinge control.
Looks are pretty much OK(its not easy to create a mechanical spider. it doesn't matter if its pretty if it has mechanical beauty, like para's cannons.
@Gear97: A Force Field would be unfit for rules of the collab this is inserted on. it would be easy to make through.
Msn : zeuz_ma2(arroba)hot... (sem parenteses)
Last edited at 2009/07/07 00:17:01 by RA2lover
i think 1500 rounds is pretty much enough for most stuff, machtegeek. just set the controlleracc of the ammo box(its not a common box) to +inf

@Garret: arrows control helicopter, enter drops bombs, numpad controls the rest of weaponry. ctrl(or shift) fires AA guns, Enter(numpad) fires main cannon's 5 round burst
why? come on, lazors dont fit well on WW2.
it needs to fit robocop in.
RDX = Royal Demolition Explosive, not Royal Development Explosive
a little laggy, but Epic. 10/10
its funny to see it breaking apart in midflight on a sharp turn.
dont make the rocket appearance change that obvious.
didn't knew you can use your touch-screen to speed up loading.

also, the "level" falls.
Don't Steal.
1/10
i think he used no self collision
why the sniper is intended to shoot through the glass?
nukes detonate above ground.
@super cool guy 5: it already runs at 40 percent realtime, so i cant test it. more weapons would mean more lag(even if weapons are on most part scripted, and therefore would theoretically lag less than non-scripted weapons). that means a no, in other words
nope, but the phunbox's administrators would get my head if i uploaded something like that
dont upload a similar scene 7 minutes after the previous scene's upload
bullet speed is still sub-sonic, so theres no need for a supressor
the M24 has a 5 round mag.
bolt action rifles don't eject the bullet after firing automatically
a single rocket cannot destroy a tank alone(not enough explosives)
you need to get the angle between 2 points (mousepos, pos) and compare it with the normal-only angle. you sould know how to do the normal only angle, but, it can be simplified if you are only using e. normal, to:

math.atan(e.normal(1) / (e.normal(0) + 1)) * 2

because the length of the e.normal vector is always 1. for vectors with variable lengths you need to use the other one.

hovewer, ive not managed to think of a math formula to measure the angle betweeen those 2 points.

Another thing you should be aware of is that phun measures angles in radians, so, you might need radians and not degrees to do it
for bullet speed you can use e.normal - no complicated stuff here
1-Rockets are Self-propelled
2-those rockets cant destroy anything(tower has 0.0015 density, just to fake its solid)
Gauss Cannons Fire Faster. other than that 10/10
you can improve by making it to turn off after some time. my Flying Fortress's bombs show how its possible.(it uses attraction, not repulsion, so, you WILL need to tweak it a bit)
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