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Raunit 2.0

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Author: RaRaMalum

Group: Default

Filesize: 12.86 kB

Date added: 2009-07-05

Rating: 7.3

Downloads: 996

Views: 2109

Comments: 10

Ratings: 7

Times favored: 2

Made with: Phun

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Here is the raunit 2.0

it needs air to work and it takes up one collision layer(G).

I'll give a how to use explanation if anyone needs it
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thats a whole new kind of 100hz beacon, nice idea.
too bad it does need scene.my variables through.
Last edited at 2009/07/05 20:46:24 by RA2lover
jupp its a new and better one. needed it to do this.
Yeah I agree that its sad it need a custom variable, but I see no way around it.
Last edited at 2009/07/05 21:05:30 by RaRaMalum
Still, thanks for making this I've been wanting the raunit back for soooo long

10/10
Congrat! Smart one. :tup:
Hey great work
u did it:D
ok so i tried to use it on something and i have two questions

is it scaleable?

and i put scene.my.ang=0 into the console of the scene i want to use it in right?
phun is a bit problematic when it comes to scale stuff that has an oncollide script, but it might go well.

Yes, you have to type in scene.my.ang = 0 before importing the raunit into your scene.
wow how does it work?:o
It seems to fail at keeping anything stratgiht that weighs more than 50kg <_<
Whenever i try to use it without the green box it explodes.
Last edited at 2010/01/14 15:06:23 by Naf5000