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Portal Tech 2.1

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Author: VZstrikez08

Group: Default

Filesize: 6.45 kB

Date added: 2013-11-12

Rating: 5

Downloads: 1177

Views: 455

Comments: 8

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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This is my improved portal tech punch in a pos into the portal opposite of
which you move(That is,if you move one,of course!).

EDIT!!!You don't have to change the pos now.
Last edited at 2013/11/12 21:31:11 by VZstrikez08
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I see two issues that can be improved....

1. The gray box on the bottom makes the ball bounce like crazy because the Restitution is way too high. Reduce it to 3.0, and it also helps to angle the box so that the ball get deflected to the left, rather than straight up.

2. Your scripts in the "update" properties for the orange and blue boxes are backwards. Better to use this for the blue box: {scene.my.blue = pos + [0.0, 0.5]}, and this for the orange box: {scene.my.orange = pos - [0.5, 0]}. This way, the ball will exit the orange box 0.5 meters left of it, and will exit the blue box 0.5 meters above it. You will also be able to move the locations of the orange and blue boxes without having to modify the pos values!
Thank you,looks like portal tech 2.1 is coming out.The gray box just has a high restitution to make the ball get to the orange portal fast,for convenience.
Oh,one last thing!The scene.my scripts are used to locate the other portal.If I put scene.my.blue=(your edited version) in the blue block the ball will continually enter and exit the portal without stopping(In other words,you kind of failed.).
Wait,nvm,I see what you mean.


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Lalalalalalalaaaaaaaa.........*sigh*again­,a sig,get over it!
VZ i met you on my scean, gravity spaceship and i found an issue, that isue is that i want rotating to make it come out at that rotacion
Woah,woah,woah,slow down and rephrase that sentence.I couldn't understand it.From what I understand,you want the ship to start at a rotation and end at that rotation,which I can do.
Very good! But put in a ragdoll and see what happens!
Also, I think you should make some kind of script that reverses the motion of the object going in the portal as it bounces for one frame if it is going a bit fast and cancels it's momentum.