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Magic scale down

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Author: Kilinich

Group: Default

Filesize: 67.67 kB

Date added: 2014-02-26

Rating: 5.6

Downloads: 1829

Views: 482

Comments: 12

Ratings: 2

Times favored: 0

Made with: Algodoo v2.1.0

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Tech demo of hacker's golygon transformation tech. :cool:

upd: add one-time exec check
Last edited at 2014/02/27 13:46:10 by Kilinich
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This only works one time. If I put the small geoms back through they do not get smaller.

What is "hacker's golygon transformation"? :huh:
Last edited at 2014/02/27 01:28:01 by Xray
That means it uses thyme glitch - modifying read-only variable via step/undo.
Hmmm... never heard of that. Will have to learn about it!

Thanks
I didn't open the script menu but I think (if you didn't use it) that surfaces/number will give a small scale too.
lololoer - Could you give an example of what the script would be to change the scale using surfaces/number? Thanks!
Xray, it is very simple :lol: , ex: polygon surfaces/ 2
Kilinich if you take a look on this comments could you please explain me how PolyTrans changes surfaces? because I can't see any connections between any surface and that local variable, is possible to change the surfaces of a polygon within destroying it and spawninh other new one?
nope. respawn only :(
In "onkey" your script is:
e.pressed && (e.keyCode == "z") ? {
e.handled = true
} : {}


Two questions:

1. What does e.handled = true do?

2. Why use e.pressed && (e.keycode == "z" instead of keys.isDown("z")?
It's just for disable ctrl-z. e.handled means do not handel that key in interface.
Please read http://www.algodoo.com/fo … mp;t=10580
Okay, now I understand it better. Thanks!
Kilinich, if you say that is only possible change surfaces by respawning, then, how the hell do you change the surfaces of each polygon within any scene.addPolygon code? :s :s