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Algodoo Will Guess Your Animals

screenshot of the scene

Author: Xray

Group: Default

Filesize: 1.24 MB

Date added: 2018-12-21

Rating: 5.6

Downloads: 1043

Views: 283

Comments: 17

Ratings: 2

Times favored: 0

Made with: Algodoo v2.1.0


Scene tag

That's right! Algodoo can read your mind! It will guess what animals that you think of by asking you some simple questions. If it cannot guess the animal, then YOU will win the session, and you can add your new animal to the Algodoo Zoo. If Algodoo guesses the animal that you are thinking of (because it happens to be in the Algodoo Zoo) then Algodoo will win the session, and it will ask if you want to continue to think of another animal. I don't know how many animals can be saved in the Zoo, but I would guess that the number is quite huge, limited only by Algodoo memory or your computer memory.

NOTE: About 99 percent of this scene was developed and written by s_noonan. He agreed to enter into a collaboration with me to make this scene, but aside from me adding a few embellishments and pretty colors, he did most of the work converting the program code from BASIC to Thyme script. He did it so incredibly fast and mostly bug-free that I was totally impressed. s_noonan is a coding god! _o_

UPDATE: Modified buttons to use textures as suggested by s_noonan.
UPDATE: Fixed a couple of bugs.
Last edited at 2018/12/27 18:06:55 by Xray
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Title: Algodoo Will Guess People's Names
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I'm thinking of a monkey...
Then stop looking in the mirror. :lol:
Xray, what are you doing in the animal list?
Looking good. What else?
i have a pet tha isnt on the list .-.
This is good.
@Hard Hat Beaver -- You can add your pet to the zoo, and then it will show up on the list next time you play the game (as long as you SAVED it before exiting Algodoo.

@Twisted malachi31673RBLX -- Thanks!
Nice work. I like your presentation and improvements and I will put some in my scene. Likewise, feel free to use any of my recent modifications. I like how you handled the space bar. I tried unsuccessfully to improve on it.
@s_noonan - Thanks a lot. I appreciate your comments and feedback.

EDIT: By the way, how do you like the way I did the buttons? You may not have noticed the change because it is very subtle, but after I mention it, you will notice it on every push of a button from now on! Previously, when you push a button, the text remained stationary. Now, when a button is pushed, the text appears to move in and out of the page, as it would appear with a real-world button. My attention to detail (or maybe my OCD) won't allow me to settle on something which doesn't look, act, or feel quite right. :*)
Last edited at 2018/12/22 22:06:47 by Xray
Q: How do you like the way I did the buttons?
A: Nice touch. I did not consciously pick up on them until you mentioned it, but now I can't unnotice them.

By the way, my buttons changed from the original version, thanks to a suggestion from The Linkage. The buttons now use a texture. This reduces the part count for each button from (9) to (1) and makes scaling easier.
That's a great idea, using textures for the buttons. I will play around with that and see what I can come up with.

Wow this scene is way more complex than it looks!
Awesome job...
"Button_Enter1.png" and "Button_Enter2.png" are missing from .phz.
@s_noonan -- Fixed. Thanks for the heads-up!
The output must first be fed into a Phase Inverter with parametric negative-time compensators.
Last edited at 2018/12/27 22:02:31 by s_noonan
I wasn't quite sure how to fix that. THANKS! :tup:
I thought snakes can swim :lol:
Great scene though :tup: