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Captive pin with a key bind demo (unfinished scene)

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Author: Notarget1337

Group: Default

Filesize: 84.35 kB

Date added: 2017-07-07

Rating: 5.9

Downloads: 790

Views: 168

Comments: 3

Ratings: 3

Times favored: 0

Made with: Algodoo v2.1.0

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I figured out that you can sort of implement captive pins or so.
So it makes disassembly fast as lightning!
Last edited at 2017/07/08 10:49:37 by Notarget1337
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Great idea! Here are a couple of suggestions to improve it....

1. Ungroup the pin from the rest of the assembly so that ONLY the pin gets selected when clicked on.

2. Make the pin/unpin process reversible. I tried to put the gun back together after taking it apart and it was quite difficult because the barrel wants to keep falling down before I had a chance to reset the pin.
I agree with Xray. Very good idea. Kinda jealous I didn't think of it.

I however think that the pin should stay grouped with the assembly. I like to peek into the guns a lot and it would be a little hard to find the pin if it wasn't grouped with the rest of the assembly, as I mess with the layers quite a bit.

Making the pin a keybind would also make it a lot easier, especially for reversing the process.
Good idea about the key, TheClankinator!