Browse Search Popular Register Upload Rules User list Login:
M.A.C. (Mobile Animation Contraption)

screenshot of the scene

Author: tomskiwomski

Group: Default

Filesize: 3.42 MB

Date added: 2017-06-02

Rating: 5

Downloads: 447

Views: 152

Comments: 6

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0


Scene tag

Tomski Incorperated has invested over 500 bananas into the development of the M.A.C. (Mobile Animation Contraption)
its a contraption that produces animations and is mobile lol;)
Anyway ive developed a technique for creating animation. not sure if anyone has achieved it this way before?
this is just a test run but im sure its applications are worth looking into!

(no monkeys were harmed during the construction of this scene) :D
Last edited at 2017/06/02 21:24:09 by tomskiwomski
Please log in to rate this scene
Similar scenes
Title: Perpetuum mobile 5
Rating: 4.5
Filesize: 50.79 kB
Downloads: 760
Comments: 0
Ratings: 2
Date added: 2010/05/02 14:03:56
Made with: Phun
Rating: rated 4.5
Title: Hovering/Flying Mobile
Rating: 7.7
Filesize: 147.57 kB
Downloads: 362
Comments: 6
Ratings: 10
Date added: 2008/12/12 21:50:27
Made with: Phun
Rating: rated 7.7
Rating: 5
Filesize: 51.19 kB
Downloads: 228
Comments: 0
Ratings: 1
Date added: 2018/12/05 18:43:36
Made with: Algodoo v2.1.0
Rating: rated 5
Title: The IDK what to call this-Mobile
Rating: 5
Filesize: 213.65 kB
Downloads: 82
Comments: 2
Ratings: 1
Date added: 2020/06/14 15:42:13
Made with: Algodoo v2.1.0
Rating: rated 5
Title: Suspension mobile
Rating: 1.6667
Filesize: 51.21 kB
Downloads: 463
Comments: 4
Ratings: 3
Date added: 2008/10/21 05:30:04
Made with: Phun
Rating: rated 1.7
Title: Real animation using my webcam!
Rating: 8.7762
Filesize: 1.11 MB
Downloads: 5183
Comments: 17
Ratings: 27
Date added: 2009/09/03 18:30:03
Made with: Algodoo before v1.8.5
Rating: rated 8.8
Cute monkey! LOL

I have seen this type of animation using rotating lasers before. It's just another common method of switching visible textures. I now do it entirely through script (instead of rotating lasers) because it is faster, and more controllable that way.

Anyhow, nice job as usual, Meestah Tomski! :tup:
oh my gosh mister xray! there i was thinking ive pioneered new ground breaking techniques and its already been done!! lol
tomski -- In case you did not know this, the collision layers are not limited to letters A through J (ten layers), but actually you can have 1023 layers! You do that by setting "collideSet" in the script menu to any integer between 1 and 1023. So, for example if you set collideSet = 3, then collision layers A and B will be enabled (their checkboxes will automatically be checked). It's Okay to enable more than one collision layer at a time in this type of animation process because it does not rely on actual collisions, only hitByLaser. Experiment with collideSet and you will see that your animations can have a lot more frames than you thought they can have! :)
Last edited at 2017/07/04 19:10:57 by Xray
Is that curious george?!