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Boss Test - Squar-ee

Image:
screenshot of the scene

Author: Ultragamer564

Group: Marble & Athlons & BFDI & Camps

Filesize: 31.34 kB

Date added: 2016-11-01

Rating: 5.6

Downloads: 3793

Views: 684

Comments: 5

Ratings: 2

Times favored: 0

Made with: Algodoo v2.1.0

Tags:

Scene tag

This is a test for Marble RPG in my style.:P

I guess maybe idk

Anyways still. Hope you like it! ^_^
Last edited at 2016/11/01 23:40:50 by Ultragamer564
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I like it :3
DUDE I THOUGHT YOU WUR DED!
ultra (or anyone else who knows how to) how did you make it so he loses health?
@icewolf

It's not that hard actually. First you give the boss HP by adding a HP variable that says how much HP he has. Then everytime you want him to loose HP, you decrease the HP by that amount. Ultra basically used the one red box to lower the public scene.my.bossHP variable by 1 each time a marble hit's it.

@Ultragamer
Hey Ultra, ever considered adding more thyme code to your scenes? This scene has basic basic thyme, but I could help you use more advanced codes(still relatively simple) so you can add cool effects to your scenes. For example make your boss act when the marbles attack. Wouldn't it be cool if your boss could teleport the marbles or throw them back? Or even move across the stage? Imagine your boss moving back another stage everytime he lost 25HP, so the marbles need to catch up first. Such ideas and many more could be put into action using scripting. Just ask nicely and Ill tell you some of the tricks I learned.
@Ultragamer564 This Looks Familiar to marble seige!