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Smart Bossfight

Image:
screenshot of the scene

Author: Juicicle

Group: Default

Filesize: 15.44 kB

Date added: 2019-01-21

Rating: 5.6

Downloads: 1789

Views: 467

Comments: 2

Ratings: 2

Times favored: 0

Made with: Algodoo v2.1.0

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Scene tag

Very WIP and made to test a reactive boss concept. Just wanted to
get it out here.

WASD to move, mouse to aim, shift key to shoot.

Press the "x" key to skip to 6000 HP (thats when the bossfight really
starts, up until then its to get you used to the system)

Your damage increases over how long you haven't fired and is
indicated by the radius of the red circle that follows your cursor.

If the damage is sufficient, the boss will attempt to dodge it by
speeding clockwise or anticlockwise (50/50).

NOTE: As of now, the boss is immortal and won't die on 0 HP (you will
though)
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Any day when Juicicle uploads is christmas! :lol:
How do you set it so the boss HP cant be changed even when I try to define it as 0? I got a little frustrated and decided to just "win" by setting the health to 0, turns out I can't! :P
You have to set the _hp varaible on the boss's body. Have yet to make the boss die under 0 HP.