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found an error. I'll try to fix it.
OMG...54.2! Record!:(
Specs:
Memory: 1.00 GB
Video card: Nvidia GeForce MX440 with AGP8X
OP: Windows XP SP3
Motherboard: Asus A7V8X...
Processor: AMD Athlon (TM) XP 2000+ 1.67 GHz
Yes, sometimes happens...
Try decreasing the springs' constant like 0,050
or 0,0050
I've made one too, like 200 times faster
WTF???
ACCELERATED LIKE 500 M/S
Guess what came after that...
Crashed!
:D
...
Last edited at 2017/03/01 00:10:04 by The Linkage
If you are using algodoo just increase the weight of the parts, that makes the colission better.
Stolen. And if you see the web address in the last 5 numbers you'll see that they are the same numbers than in the other post, just that they are spare! Strange, isn't it?

0.000000000000000001/10
Someone stole this idea.
It doesn't work for me.
The same. ^
|
Oh no, has converted into a common spring engine. Let me fix it...
Done. Added "FIXES:".
This is a copy from the first projects of Kilinich, or I'm wrong?
Comment please!
NOOB 0/+inf
AWESOME +inf/10
@Kaellron: It says "thymeless". It means it has LESS thyme and i've tested it with 1.9.9.9b.
@bluebravo: Strange... it works for me, I don't know. Are you using phun?
Thanks:)
Well calm down...
No, I've tested it with Algodoo 1.8.5, 1.9.9b and 1.9.9.9b.
We've done it! That a**ho** went to ***t!
Fucked.
It's like my scene. Just put the lenghtscript and it will be faster.:)
Thanks!
I've played with phun, and the two pistons exploded when i closed the clutch.
I've made a 12 cylinders c-engine that could go uppon a 180 degrees hill with only a thruster to attract to the ground, so 60 degrees is not much.
I've made one of this gearboxes a while ago, forgot to upload :bonk:
noob...
Karl is missing something.
You can liquify an object on a collision by making a geometry and typing onCollide = (e)=>{e.other.liquify}, or changing the "other" by "this" in case you want to liquify the hit geometry.
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