my one does wary powerful if it was 10 times stronger it would explode (more than normal it based on a explosion blown away with so much power it make the thing with - attraction fly trough the marked area on about 4-6seconds fast and it continues for a long time)
can u please learn me some scripting i have both msn, skype and g mail (not that i think gmail would be useful) msn; falandysz@live.dk skype casp41816161 or casper418161 msn would be easiest i think but good scene (but to advanced for me to script i can only script stuff like color density attration (and stealth) etc. not any kind of advanced only on collide basic to a bit more advanced like on collide jumping from one to another object )
and you can also make the balls glue to background where they hit and add some -attraction or something just do like this
(e)=>{e.this.density = +inf; e.this.attraction = -1000000} attraction and density can be changed to stuff like friction or restitution or other
and you can make a script that is cloned to collider by (e)=>{e.other.oncollide = e.this.oncollide; and you other script you would like to transfer}
the e.other.something = e.this.something can also be used to transfer density or color or a oncollide delete (would be the density script just changing density to 0.00000 cant be transferred but hope you understood what i wrote else tell me on this msn acount falandysz@live.dk ) can learn you some more simple scripting
looks stupid you should make it look stronger and more evil = biger horns bigger muscels bigger everything cool maybe even make a blood explosion (selfdestruction) power would be cool
excacly
and you am going to end there if it is me deciding (my logo should be here ) with nice greetings from me the GRIM REAPER a/s devils coporations international trade mark
lol epic..... fail its just texture and towers u should make a new and wen it is scripted to:
last for a amount of time
attract stuff
make a explosion wen collapsing
looks cooler (and the way you cut the other was some shit)
start on collide or a slow increasing in attraction for about 10sec like starting as a small ball and then end as black hole after 10-20seconds
then you should upload it the other one was a disappointment to me i could easily make it 10times beter with some simple scripts like that wen something collides the black hole it turns to water fly around for a while and then is sucked in
(if you am new at scripting or just wanna learn it i can learn you the basics and some a bit advanced scripts but not spawning is still trying to learn that myself if you have msn my email/acount is falandysz@live.dk)
nice the ``dog´´ reminds me of 2 movies (2˝ if counting series alien, predator, avp)
tail reminds me of alien tail from alien head like hair reminds me of predator and both things reminds me of avp (aliens vs predator lol nice combi) by the way do your walking system use scripting or just a mastermind system?
zero density = delete box, circle, polygon (can be making the program shut down ) and +inf = waste of time just glue it
density 0.010 = good one but bad for attraction 0.010 is the antigravity density = it is not raising into the air but it is not falling either (but just 0.000000000001 more density will make it fall so it is not good for many things except on collide stuff like making air mines = (e)=>{e.this.density = 10000; e.this.attraction = -10000} ) can destroy (or blow away) just about everything and i would be more impressed by something useful or a white hole (other end of a black hole things cant just disapear)
hey me agen nice that you do as i say =P and it would be cool if you make a realistic ``fire storm´´ (heavy but small weapon almost no moving parts except projectiles it can shoot 1/4 million shots per minute or so =P ) there is link here
just scroll down to you see a cool weapon with 4 barrels (by the way if you can make it spawner it will be to laggy with 1/4 milion shots and think it is pretty nice weapon and best part is that in real life it is auto aiming and can be loaded with 12-16mm explosive rounds )
nice but don´t like the explosion should be more like the destruction of a dragon fire (a cool hi-tech howitzer with auto reload it is so far I know it is used in the us army and script it way to long =P you should make the script shorter if possible without to much loses and it is to hard to reload it without having problems with the ammo gluing to background because of density script but nice im planing to make a dragon fire it will be done in about a month boooom think the most time taking about the dragon fire will be making a good not to lagging explosion and a realistic reloading system but 9/10 to your howitzer )