@Xray I have been trying to pload the 1981 version of my TCF model, but for some reason it keeps overwriting my 1994 one instead of creating a new scene. Can you help me?
EDIT: Sorry guys, the scenes glitched and kept overlapping each other, so I had to delete and reupload both the 1994 version and the 1981 version. Thankfully, everything should be normal now....
Sorry guys, the scenes glitched and kept overlapping, so I had to delete and reupload both the 1994 version and the 1981 version. Thankfully, everything should be normal now....
@xray THanks, although I know this. If you look at the real 1980 version of the logo, you will notice that those two searchlights remain static. In fact, the one on the right didn't gain the ability to move around until the first CGI logo in '94.
Welp, I just realized theres no need to upload a black and white version since its so similar and easy to convert. If you want the black and white version, select EVERYTHING and set the saturation to 0. This includes the background. When you are done, select the background and set the value to 28, then select the plane (aka floor) and set its value to 45. Have fun!
@xray Sorry for not saying anything, but I use the algodoo software up for download. To answer your question, yes, I fixed my problem! I found out that since i was using the same scene to edit and make new scenes, it was mistaking them to be the same scene and overlapping them. To fix it, I copied all of my scene elements and pasted them into an entirely new scene. Thanks!
@lioncub365 If you describe it, i can do it 100%! As for the black and white version, im sorry, but I felt it would be scene spamming. If you want the B&W version, take everything (including the ground), go to the saturation (or S) and scale it down to 0. Do this to the background as well, and you are done! also, don't touch any other values, only saturation.
@Xray I need to talk to you about something. This was supposed to be a teaser for a future Game I would make, but I just realized a problem: I was supposed to be uploading the first part just now, but when I tried... "Upload Failed, you are not authorized to edit this scene. I finally figured out why: this whole this was inspired by ONE scene i saw about three years ago. But said three years ago me made one fatal mistake: i edited the original scene instead of creating a new one. Now I'm stuck here we a scene ready for it's alpha release but is impossible to release because it has too much data to be copy-and-pasted into a new scene. What do I do?
I already fixed it, but that's my problem: I can't post the scene. It doesn't let me because 3 years ago me edited the original scene instead of making another.
Xray update: I just found the existance of Phunlets and they, FINALLY, allowed me to copy and paste the data into a new scene. Act 1 (as an alpha build) should be releasing today!
I would like to add badniks, but I have no idea how to go about their movements. My main idea is to add motobugs and buzzbombers so far. I know how to do the hitboxes, but their movement mechanics are still unknown to me. I'm still trying to figure out how to script sprite animations. If anyone knows how to make sprite animations or a basic parallax background, please tell me how.
@Xray I just randomly came to check in on the algobox and noticed a bunch of reuploads of my scene (this one mainly). Is this typical for the algobox? Is there anything I can do about it?
WARNING: might be laggy. There's so many shapes in this scene that I'm fairly certain the 32-bit Algodoo wouldn't be able to even run this. Make sure you have 2.2.1+ then