good concept, but next time use springs to reset the triggers, using two hinges is too instable, and you should try to use less csg objects, they tend to be unpredictable. using springs instead off bounce should make it more reliable 6/10
and this would be useful why? if you don't want the laser to go too far you either build a wall with 1.0 refraction, or set the fade distance shorter...
if you modify someone else's scene you need to give credit, most of the time a link to the original scene is enough, but adding a list of modifications is usefull.