Also you might want to try a simple weight equalization device (pretty much a heavy box or ball attached to a circle with a motor; have the motor spin when the vehicle is going forward or back.
Overall through nice concept. What are you planning to do with this once the bugs are worked out?
Maybe you should try adding addition legs? Or perhaps segmented feet?
Just some ideas.
Also I found some pieces that aren't necessary (as far as I can see), for example the two purple circles and the red and green box assembly. Are these just for show, or do they play a part in the operation of the machine?
I have noticed that on the response you added more pieces to the grass, yet it appears you have turned on "killer" so that the grass just disappears. Although this is cleaner, it isn't very realistic.
Not very realistic (impossible to fly with a large protrusion sticking out the top) and I've seen many of these already posted. Check before you call things "First"
You directions are kind of screwed up, its "left" to deploy the cable and "right" to take up the slak, and it's kind of slow (deploying the cable and all)
Yes, it does employ the same principle as yours. However, I did not copy yours. Like I said, MANY people have done these, and if remember correctly, yours employed a principle the Tank had posted.
Short story,
Pretty much everything is a copy of something else. Grow up.
Thanks dragon I'll update the instructions. I've identified the problem as when the rocket accelerates, all the fuel is pushed to the back of the tank because it is not attached to the rocket. When this happens, it all gets pushed through the engine at once and the spinning ensues.
Couple of problems with this:
Your killer geom block underneath kill the plane it is sitting on, and your assembly falls though the air. Secondly, your rocket is glued to he launch
Very nice, but you should consider jet engines and such. I have one that I would offer to you, but it's very unstable at the moment
Also, the directional controllers are not strong enough for a proper test, but problems I noticed when I fixated it (for the sake of keeping it up).
1. The missile doesn't have very much power or range; also, when fixated, it flies backwards, but I assume when it is flying this would not happen.
2. The gun cannot change direction (up and down really) and sometimes stops firing after about 6 shots (is it a circle spawner?)
3. The pilot bounces off the tail when he is ejected (ouch!) (this one I did try when flying)
I converted your slug into a basic detonator grenade. Pretty reliable but not much power. You had better be a good shot to use this.
See my scene response. It should work in your gun (I never tried because I couldn't figure out where to load it ) but it should work because I used your shell.
Yes, It's not my luncher. Someone made a luncher but the grenade wasn't explosive, so I made it explosive like they asked. That's why it's a seen response.
It's pretty simple. The wheels spin, moving the balls around in a circle. When they touch either the red or blue block, it changes their density so that there is always wight "flying" forward.
Hey Nxdt, can you give me some help regarding the on collide menu? I'm trying to get it to change collision groups for b-c and from c-b, but every time I press enter it just reverts back to the default.