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Btw i made this back in 2022 or something.
wow this is actually pretty good!

you certainly have a talent.
This is cringe LOL
skill issue
xray, its not like the scene was meant to be played anyway, its meant to be looked at
Btw soon i will make animations via this but i will make the frames 1st, then save them as images and put them in the animation so my PC won't die from the amount of polygons but the animation will be slightly lower quality as a consequence.
Now i updated it (its actually finished now)
"you can't see it all" There is something called zooming out
lol
You are weird.
You aren't supposed to unpause
You might be confused why Szy looks different from the one in the Szy vs Voidin animation. Because at the time he had his full power.
Some of the gears actually spin when you run simulation by the way
I thought of it entirely in my head, but you could say it might be inspired by ULTRAKILL's Earthmovers.
I spent 1 hour making this thing
This is pretty great! By the way here is a tip: you can use timeToLive or a variable as a timer so you don't have to put in magic numbers that are in line 19/20 and is more consistent in my opinion.

Like this:
_tick (_tick is name of variable)

In postStep or update
_tick = _tick - 1 * e.dt (dt so that the timer doesn't suffer from performance issues)
_tick <= 0 ? {
_tick = (whatever you want)
--your code--
} : { (--your code-- (this works like a else statement) }
Temmie, rude. He is just enjoying making things.
XLAerospace, why? They just like making stuff based on that series.
Thanks!
lol
Thanks a lot!
for scripting sprite animations, you could basically change the texture of the object constantly with scripts

as for parallax background, make the background's X position (your camera's X position * (any number)).
hope you're doing well there
mrzed

If you want to make stuff similar to this, i suggest practicing using the Polygon Tool since that's how i make almost all of my Algodoo artworks. You should also make good use of layers and glow. (Fun fact: If you set V in Appearance to a number higher than 100, it will blend additively, combined with transparency and edge blur, it makes a cooler-looking glow in my opinion.)

And lastly, if you don't want it to fall apart when running simulation (You should be making it with simulation paused), select everything in all layers and make their density +inf, The reason why not just use Glue to Background is because it slightly lowers performance.
Yes, this is lower quality than usual.

I made this a LONG time ago, so expect a rework to this later.