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Thanks! I made it easy and simple so anyone can modify it very easy
Many thanks!
Muchas gracias! Una pregunta, cómo era el comando para cambiar la densidad del círculo al acelerar?
I was trying these tips and the engine just started loosing all its power. Plus it doesn't even work on 1st gear and can barely sped up. This engine tho, still works better as it is. I tried making an engine from zero with the tips, although i didn't tried to do it with my actual engine
Thank you!
Much appreciated mate!
YOSHI ALGODOO: Thanks, tho the car wasn't meant to be a racing car. I think you can speed it up modifying it, it's a piece o' cake i didn't use any scene.my :lol:

theplayer123122: Oof :bonk:

Supah: You could do the same as theplayer123122; using the onscreen keyboard's numpad :)
Thanks guys! I've been trying for a long time to make engines with throttle keys, either moving the springs (like in some old scenes from Toni) to spawn engines but I've failed each time x_x

I've been wanting to try something with coding, I'm pretty sure there is some way to code this, but I have no idea about Thyme nor where to learn it either

I'll keep trying with the moving springs throttle! but I cannot assure if I'll success
what I think about the code is that it could add and subtract an amount of spring constant when pressing two respective keys, having two limits (minimum and maximum)

atlhough I think this would be inefficient and hard to do without some kind of scene.my ... who am I kidding, I really don't have idea about coding

I'll stick to trying the spring mover mechanism
Thanks mate!:D
Thank you both mates! ^-^

I think I reached an improving limit with this engine configuration, I'm yet to try other congifurations (throttle mechanisms) and see how I do

Something I noticed is that having 80mm stroke makes the engines a bit more unstable for some reason, at least that's what I assume from that motorcycle I did before this car, anyway, I'll eventually make another machine and post it here!

sorry for the late answer
thanks mate!:D
forgot to mention, with the "K" key you can destroy the load and drive unloaded!
thanks Toni! I took some inspiration from your scenes since I was little child so some elements here were thanks to you haha :lol:

I have two more recent uploads and planning on adding more in the nearby future
thanks mate!:)
I like that idea, I might try to upload a tutorial on how to make a gearbox or maybe upload a sped up version of how I make an entire car! I'll see:)
yes, this car ended up being a sub-compact longer car rather than the compact car I was hoping to make haha

Should've cut 10cm from it and glue it back together:lol:
I gotta build a boat for that kinda situations :bonk:
Nice machine you got here!:) It was a bit difficult to start moving but adding a bit more mass to the flywheel made the engine capable of starting up.

If you ever need help with anything I can lend you a hand or two! :D
Did you remember to disengage first gear before shifting? (Gears on this vehicle are toggle)

If you did, maybe it's because of the rev difference between gears
The crankstart is the piece that hangs in front of the truck, it's the white piece that hangs and moves around when the truck is moving
I think I can fix that issue
thanks XRay! Funnily I did this in less than 3 days haha
I will take suggestion on put instructibles on the scene. I was thinking on adding some, and I should of, but I don't know why didn't I do it. I will, in the next scene that features this tractor or any other machine that isn't a car. About the controls, I always thought it'd be easier to operate the controls that way, although I should put the "pedals" only on the keypad (like, put the brake on the down key) so they make more sense. For this tractor I think I'll only change the brake to the down key, and in the MK II, I will correct the rest of the controls.

Thanks for the feedback!:)

-Gian
You can write to the disk, and you can read from the disk, mainly text but the command allows textures too. The point of the machine would be to be connected into a computer for it to process information and store/take info to/from the disk, like, programs, text, etc. You could make a program that reads info from the disk and can make saves into the disk (like a game with save points).

I imagine the connection to be something like this

Or something I really don't know how computers really work :bonk:
Of course there's no problem! Just take in count the scene runs at 210Hz and that there's a script in the scene to remove the angular velocity limit. You can delete all the props in this scene and use it as a base for the script (I really don't remember which script it was so I can't give it). I would love to see the results!:)
I was going to make one some time ago but I gave up in the middle of the process because I got lazy and didn't want to continue. I will probably return to making it sooner or later
I found the script!

sim.limitangvel=+inf

just introduce that in the algodoo console (F10) and you're perfect to make the engine run in your scene! (aside from running the scene at 210Hz haha)
some of the cons that come along with making a powerful engine haha
I'm trying to make more powerful yet stable engines but I can't seem to accomplish that goal, so I guess I'll either have to stick to stable engines or powerful ones. Next thing I'll upload is a V6 sports car (the idea you gave me on YouTube) and I think it's not really stable, it's similar to this one. Anyway, I'll keep on trying with my future projects
Many thanks!

For the wheels I make it pretty simple, I use two circles, one of them attached to the other with 4 springs with 1e10 constant, +inf damping. Then I add an axle and make it legacyMode 0 in the script menu. If you need any more info don't be afraid to ask! Also, you can modify or take apart the car if you want to inspect it
Many thanks! I like HL1 as well and those were the best computer server/terminal textures I could think of lol
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