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Oh my... :o 10/10
That's nice!:tup:
Well done! 10/10
Oh, why I can't make it on my scenes???)|( I changed the onCollide variable on my detector and the color variable on the other shape I used, but)|( it doesn't work! That's what I did:
I put this code in the onCollide variable: (e) => {scene.my.color1 = e.other.color}
Then I put this one in the other shape's color variable: {scene.my.color1}
After entering every code I pressed enter; then I closed both variables windows and I tried to run the simulation... Nothing happened! I went back to look at the variables: the onCollide one was still (e) => {scene.my.color1 = e.other.color}, but the color one set itself to [0.0, 0.0, 0.0, 1.0] :cry:
Am I doing something wrong?
Last edited at 2009/03/23 20:07:50 by =ROD=
Wow, well done! 10/10:tup:
:o No words for this. Just a 10/10
:o That's awsome! Just a problem about it: shooted triangles are too slow...<_<
Anyway, it's a 9/10 from me!;)
Same here:(
Not bad!:tup:
Well, I don't know what happened to Fedak, it works pretty fine for me. It is unstable, but it's not that bad! And i think it's a good cannon, so it's a 9/10 from me.:tup:
That's how I made it:
-draw a shape (for expample a box);
-select it and go to "Script menu..." (if you can't see it, go to "Options" and check the advanced mode setting);
-search "onCollide": there should be a box with this text inside: (e)=>{} ;
-put this code between "{" and "}" : Scene.addWater({vecs = [e.pos]});
-type lots of "e.pos" separated by commas and a space to get lots of particles.

Hope it helped!:lol:

Let me know about your "good stuff"!;)
Last edited at 2009/03/31 21:43:40 by =ROD=
:o Wow, I have to learn how to make mouse control...

10/10:tup:
Nice!:tup:
Are you sure you installed Phun 5.26 or earlier on your pc?
Forgot to say: awsome shapes!
Last edited at 2009/03/31 21:34:34 by =ROD=
Woah, that's weird! :huh:
:lol: It flips too much!;)
Textures aren't gone... You just need the last version of Phun to see them...:/
Well, I think shortening the "chamber" wouldn't compromise the thrust so much, but I don't know too...
Last edited at 2009/04/01 17:56:33 by =ROD=
Nice!:tup:
Wow, cool! 10/10 from me!:tup:
A hover car is meant to float in mid-air... This thing doesn't even lift itself from the ground... 1/10:tdown: I rate it 1 just for the nice texture, else I'd rate it 0...
Last edited at 2009/04/02 19:49:11 by =ROD=
Andi, are you sure you downloaded the latest version of Phun? You need at least Phun 5.26, older versions can't support some textures.
Last edited at 2009/04/02 21:49:51 by =ROD=
Nice use of my rocket. :rolleyes:
However, it's not so special:unsure: So it's a 6/10 from me.;)
I can't understand how it works, but I love it!:o 10/10
That's not as easy as it looks... I like it! :yum: 9/10 because it's too short.
Wow, how long did you work on it?:o

That's pretty hard to do a similar thing, so it's a 10/10 from me:tup:
Wow, nice!:tup:
So? That's nothing new and there are lots of better ways to make a car climb walls...
LOL

10/10
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