I don't know what kind of sorcery is this but I did a scene EXACTLY with this technology of stabilizing some weeks ago. I just didn't upload it, but i'll upload and you'll see that it's exactly the same thougt. Good job man. We, separately, thouht the same thing.
I need to bring it to 2.0.2 and simplify the code. I'm using the old (but gold) k1Probe. Can someone show me an example of EntityID or Geom - I don't know the difference) to access the data of some body in scene? Thanks.
- Edit:
Oh, it's just "(Scene.entityByID(ID)).pos"/ vel/ color/...
I want to add some smoke according to the power. I saw, recenty, a very good smoke example from Kilinich.
i'll try to improve the stability, It's basically because of the high value of force at some situations (often when you are away from the target pos) and the weight of the body. And, "Luezma", I sent you an email. I can talk via Steam too. Windier is my nickname and carl00s01 is my SteamID
Yes, Kilinich! This problem I saw before uploading the scene, but I don't know how to do it - I just have some idea - and I didn't want to spend more time on this scene...If you have any idea about how to do it, I'd like to know.