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Mk 44 Grenade

Image:
screenshot of the scene

Author: Raydeg

Group: Default

Filesize: 161.9 kB

Date added: 2010-11-20

Rating: 7.2

Downloads: 13477

Views: 1725

Comments: 20

Ratings: 10

Times favored: 0

Made with: Algodoo before v1.8.5

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Scene tag

*^-'~´´\1000+ DOWNLOADS//``~'-^*

Algodoo Only

Edit: Fixed problem with texture not appearing.

Just a small treat for all Algodoers. It's my home made grenade using a negative attraction for effect and animated texture for looks.

You can set the time delay by adjusting the yellow box's refractive index.

How to use the Mark 44 Anti Personell Grenade (Mk44 - APG)
Step 1. Pull the pin.
Step 2. Throw the grenade.
Step 3. Cover your ears.
Step 4. Tell me what you thought about it.

RATE and COMMENT:y

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Last edited at 2011/03/27 21:55:41 by Raydeg
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:( No texture for me.
can u make it so it dosent kill them when the grenade is outside of the box and no texture
Last edited at 2010/11/20 21:37:45 by amethyst
I can make fix the texture but not the kill outside, It's based on a attraction script

-Fixed Texture Problem
Last edited at 2010/11/20 21:44:19 by Raydeg
This is one of the best Grenades i ever see:tup:
BEST!!
has a visible laser beam for 1 frame before the detonation animation starts, and the fuze isn't lever-activated.
lever activated?:huh:
how do you get the animation into textures i tried but it would only show the still picture
really good 9/10 :) :)
This is awesome I use it a lot to test breakable things, do you take requests? because if so could you make an m16 that shoots liek your browning m2..
I'm tring to make an M14 that uses the same technique;)
I tried deleting most of the browing machine gun and the mechanisim fired correctly, and was small enough to fit inside an m16 skin and it worked well but I saved as phunlet and it wont fire or anything, but if I import a browning machine gun it still has muzzle flash and the black boxes (no shells). I'm not sure if it is just my crappy job on deleting stuff ( I made sure to keep all the scripted stuff) or a glitch. I hope you see this.
try make a napalm grenade:):):) 1000000/10!!!!!
@myakka: I use a clipart as an texture. (An image with different images in it) Then I modify the script so it plays the different images in a sequence, making this short animation.
@G36_User: You could've deleted some lasers that triggeres some scripts. I think used scene.my* variables in the browning so it deletes the ability to make it phunlet safe. I'm trying to make the m14 have a "moving" home made texture of a bolt going back and forth really wuick but it looks nice in slow motion.
could you make me an animation?
depends on. What animation are you looking for?
:o 10/10
NICE GRENADE!!!:cool:
not working