it's actually a bit too weak to be a weapon. I'm working on a phunlet shaped charge that doesn't work like real one but looks similliary and rips through 100+ density armour.
Yeah. My walker gets stuck more often. (4 of 5 runs) Too bad he must be balanced differently for different track, but it's still great for sprint over smooth terrain
there's no such thing that the fastest car, really. I made one a car that accelerated to 900.000.000 m/s (three times speed of light) but it crashed phun after 2 seconds.
Quite accurate, but.. You can make it a bit better easily. Some gears are placed a bit too tightly, and some of them doesn't have braking motors to keep them from random moving. I could consider using gears with at least 6-8 teeth since smaller are very inaccurate.
Btw it could be nice if you write in description that geneva wheel clock mechanism came from me
8/10
The most outstanding piece of thyme ever! I made once similliar game using regular programming language, and it took me one week, I hardly believe that it's possible in phun
good idea, but not really difficult to break. They broke at 150 rpm on bigger wheel (and 300 on smaller accordingly)
Another problem is lag - it runs at 30% realtime for me
Great attention to detail!
Now make some warhead (maybre tandem warhead ), add retractable fins and actual rocket engine and it'll be perfect!.
Or, if you like, i'll do these things, giving credits to You of course.