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very interesting idea, both "burning" and color changing. I'll definitely try this in a missile/bomb.
There is a UCAV (unmanned combat aerial vehicle) helicopter that can carry a machinegun or even rockets but i can't remember it's name )|(
It's basically my missile but with more warheads :/
Laggy and not reliable. 5/10
quite fast, but a bit unstable 7/10
But i'm faster :devil:
http://www.phunland.com/phunbox/details/26905
I still use phun too! Lasers can be simulated through scripting <_<
I have couple of 1's in my scenes too :/
Great tank. 9/10 because it's a bit laggy.
it's actually a bit too weak to be a weapon. I'm working on a phunlet shaped charge that doesn't work like real one but looks similliary and rips through 100+ density armour.
Great. Very, very reliable. 10/10
Yeah. My walker gets stuck more often. (4 of 5 runs) Too bad he must be balanced differently for different track, but it's still great for sprint over smooth terrain:P
there's no such thing that the fastest car, really. I made one a car that accelerated to 900.000.000 m/s (three times speed of light) but it crashed phun after 2 seconds.
i don't know what you mean.... I played it and it's veery slow. Moreover, it doesn't even use wheels but the speed is pre-set in velocity menu. lol
look at my helicopter scene, it may help you.

Author: davidz
Title: working helicopter
File Size: 51.77 kB
Rating:
I can help... but what do you need in particular?
Very cool.
OMG Edit the scene instead of posting 6 versions:tdown: :tdown: :tdown:
present version is one-shot only :/ , but i'm working on it ;) .
i'll join, but I don't quite understand the point of this collab:huh:
great idea!!
relly fun and very good scripting!
Quite accurate, but.. You can make it a bit better easily. Some gears are placed a bit too tightly, and some of them doesn't have braking motors to keep them from random moving. I could consider using gears with at least 6-8 teeth since smaller are very inaccurate.
Btw it could be nice if you write in description that geneva wheel clock mechanism came from me :rolleyes:
8/10
No, I didn't test week pointer.:lol:
10/10. Great design,very good precision. I'm going to enter contest with flying tower mover, but i fail to move it in one piece :lol:
The most outstanding piece of thyme ever! I made once similliar game using regular programming language, and it took me one week, I hardly believe that it's possible in phun :o
Just amazing. 10/10.
WOW!
Now i can bring my walker design into reality :y
10/10
please, don't spam with more such scenes !!!!!
There are some really interesting concepts!
I would try to make their motion more linear on the ground level.
but 9/10
good idea, but not really difficult to break. They broke at 150 rpm on bigger wheel (and 300 on smaller accordingly)
Another problem is lag - it runs at 30% realtime for me:/
Well.. what's the difference between your drones and normal bomb? because they look like.... i don't know what :huh:
Great attention to detail!
Now make some warhead (maybre tandem warhead :devil: ), add retractable fins and actual rocket engine and it'll be perfect!.
Or, if you like, i'll do these things, giving credits to You of course. ;)
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