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so:bonk: :devil:
yes it blends good:)
:mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad:
Last edited at 2009/06/13 18:26:56 by steven999
it sucked so bad it inspired me to do one:huh:
i made 1 just like this
on the on colide script put e.other.density=25

dont forget to press enter after:)
i cried
then i bought algodoo
saw this, cried cause my wallet hurt
i still use phun (mostly for remembering the good times,where your scenes made perfect sense ,and the mechanics were sound ,and it would still explode half the time)
loved it_o_
also if you make it round,not geared,and spin it with a moter ,the uneven distribution of mass,and rotation outside of the center of gravity, makes it move forward in space.(jet ,dont forget to stabilize it))|(
gauss is a measure of magnetism. unless your shooting with magnets or shooting a magnetic wave,dont call it gauss. also spell it right8|
i recommend restarting
look at mine it has some of the same problems
move clip further forward, try useing a spring ,not a motor for hammer
use a different mechanism to catch the hammer as it comes back
mine--- http://www.algodoo.com/algobox/details.php?id=55200
ps good try at making a clip, i couldnt make mine work either
imma reuse some of the parts so you can see the potential of your design
whats your email?
does it have to have wheels?
nothing it just wasnt what i expected from you
i cant get ti to fly cause the thrust isn't constant
umn i will change mine and reenter it
ok i updated mine dont forget to re download it <_<
if your referring to Paradigm 29's, his has a different hammer mechanism and his bullets are a little small fir the gun. i know mine only has 7 and a real colt 1911 a1 has 8, but i left room for someone to put another in. IT DOES NOT WORK IN PHUN,and i have no clue why. Yes i know the skin says 1911 R1, i couldn't find the right skin. Sorry for the postponed explanation. well ,thats all i can give you. if it still doesn't work after these adjustments i will release another with fixed problems, just give me a list of what you think the problems are.:'(
and as the scene clearly says "good job breaking it hero"<- its supposed to mean if it doesn't work as you want it to, its your fault.
Last edited at 2011/06/08 22:41:50 by steven999
the missing spring can be fixed by using the sim.frequency solution
its because the shells have a killer and they glitch out of the clip and delete the hammer strut along with the spring attached to it. your welcome
wob wob wob wob lol
i rate low for bad mouthing noobs
"if there werent any noobs there would be no mistakes to learn from"- ngiggles(master farmer)
should i?
im not sure how to kill a skeleton. but im sure someone has tried
lets see what this one gets first
lol an empty scene is 490bits somehow this is less:cool:
its so simple, i like it 9
when on an up incline it starves the engine, try putting the fueltank at an angle. It has a little stabilty problem, cause it exploded a couple times. The piston popped out and it jumped a little. when it hits bumps hard ,the fuel phases outside. can be fixed by making it thicker. the frame seemed a little bulky at 8.42 kg so i made one with the same effect but only 6.5 kg(8.1kg with a thicker fueltank).
ps: scene.sim.frequency saves with the scene and changes back when you change scenes, so it's less hassle.
imma just mod it and post a scene reply with fixed problems and applied suggestions. I'm not going to change how anything works to much
for something made in Phun, this is amazing
s to fire
e to chamber an empty chamber NOT CYCLE THE ROUND
q to reset hammer if its stuck in the up position without firing(i fixed the problem so i should remove it)
r to reload(sorry no half clip reload)
Not very fun for those who had to reverse engineer this techniqe
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