It's 139 Metric tons. However I do not build my tanks to their actual weight. I only get them to size scale, and even my size scaling isn't the most perfect thing. >.<
Try to build an FCM F1 Super-Heavy tank. I think it would be easy for you because it uses vertical coil springs. I built one, but it's too laggy on my computer to properly tune. >.<
Last edited at 2014/07/09 01:53:26 by FiveFingerDeathPanzer
It's cause I have been making them for a while. So I already have a fuckton of tanks made. I could probably completely flood the front page with my tanks. I actually did one time and one of the mods took them down and said to only post 4-5 at a time. So if you look on my profile there is like a Gap where like 5 tanks have 0 - 3 downloads because they weren't featured on the front page.
Some of the tanks have smoke effects, But they are simply tracers connected to the exhaust. If you could tell me how to make better smoke that would be cool too.
My tanks work on Phun, but not Algodoo. I have a computer with a bad graphics card and a Semi-bad processor. So I can't make a cog wheel with teeth because that would cause me to have more polygons on the track. Which is the thing that pretty much determines how the tank performs on the computer. If my computer could handle it I would. But I need to stay within my computers performance limit. Any tank over 300 or so polygons will begin to reduce frame rate. And if I have a track that has a crap ton of polygons and collision layers. It's gonna be murderous on my system. I could make a tank that detailed yes. But I wouldn't be able to tune it because the performance is bad. That happened on my FCM F1.
It's actually not too complex of a rag doll. I drew out all the pieces of his body and alligned them up, then I put hinges to hold them all together, after that I put 2 springs on each side of the hinges that way things weren't twirling around through himself. I put invisible fixed shapes on places like his elbows, knees, hands and feet, to prevent those particular limbs from over flexing. It was a long time ago that I built this so I don't remember all the collision layers. I would recommend highlighting him and going into the appearance tab, and dragging the transperency to 100% so you can see all the springs and hinges, and where those shapes were placed. Or easily enough remove his head and change it. xD