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I actually got one! Very nice, seems like the new hinges are stronger.
Hooray for the new beta! Good to see chain stuff is now feasible.
Hey, no more config leaking!
Laggy and most of the hinges are to the background, seriously limiting its uses.
I tried that in 4.22, and it didn't work! Sweet! Got a cool idea, will see if it works!
I don't know how not to.
Very interesting, very fun, very creative!
Explanation please? What's wrong?
It killed its own wheels. Put some limiters on how far it can turn, or put the wheels on a different collision group.
Thank you for indicating how to define variables for spawned objects.
Umm, what is the point of this?
It's not 3D. It's similar to groovyOn, obviously not the same thing.
It doesn't seek out a specific angle, or really stabilize that much. I've been using this glitch to make monowheels a long time, although if you make an opposing device of equal power it does stabilize fairly well.
I already made and uploaded something identical.

http://www.phunland.com/phunbox/details/17645

Interesting to see the same idea found by two different people.
It's a lot easier to aim if you turn on air and set the red dot's air friction multiplier to ten thousand or so.

Also, sometimes the gun explodes.


Otherwise, great!
Don't you know you can edit your description?
Looks like it might make a good radar.
I'd seriously suggest adding the circles to the box with CSG so you just have one geometry. Complex object spawning is... complex. And either way I can't think of a good way to set the angle of the object relative to the gun firing it, so if you want it to work you're going to have to make the gun only fire in one direction or do some complicated math and onCollide sensors.

But to just make something spawn at the collision point, you would use the following to define its position.
pos := e.pos;
e. stands for event, I think. It has a position, but nothing else as far as I can tell.
If standardtoaster's scene isn't quite what you're looking for, this would not be my first scripted gun. Just some questions:
I assume you want it to be automatic?
Is it only going to fire at one angle, or do you want it to be aimable?
How fast is it going to have to move without failing?
Done. May be possible to modify or rebuild the barrel for more power, but otherwise about as good as I can get it.
Last edited at 2009/03/24 23:02:15 by Frank
Interesting. Thought I had this one totally pwnt, now I look back and it has more potential for power than mine does. Will have to rebuild.
Good find.
Cool!
Doesn't work
Holy crap! That's pretty ingenious. Subtract mouse coordinates from the collision position, and your shooter is movable.
Interesting. My stabilizer is nearly identical.
Phun also accepts .gifs, but sadly not animated ones.
Not very accurate, especially backwards, but very good nonetheless.
:tup: :tup: :tup: :tup: :tup: :tup: :tup: :tup: :tup: :tup: :tup: :tup:

over nine THOUSAAAND/10

Seriously cool, dude.
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