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skydiver
2009/04/19 23:03:05
Very nice!
skydiver
2009/04/24 19:26:52
nice! Inspired on your work I finnaly did two particles that act as oposite charges.
skydiver
2009/04/25 22:55:27
upload it
skydiver
2009/04/28 10:39:23
awesome. Very simple and very phuN!
skydiver
2009/04/29 05:48:21
amazing!
I just make a clock and see this one was discouraging, lol
congratulations!
skydiver
2009/04/29 05:50:42
nice
skydiver
2009/04/29 17:43:06
cmn, the math I did to reach the correct ratios on gears was cool. The gears it self sucks, and yet it works.
Last edited at 2009/04/29 17:43:29 by skydiver
skydiver
2009/04/29 21:13:27
I tested with the motor 50x faster and it keeps ok on general, even with this eventually backtracks. It's due to imperfections on gear teeth, or by using 6 teeth gears instead of a minimum of 8, perhaps.
skydiver
2009/04/29 22:38:13
I modified the bullet spawned where it became havier when it collides with something.
(e)=>{ scene.addCircle ({ radius := 0.050000001; density := 10.0; restitution := 0.30000001; friction := 0.5; pos := e.pos; color := [0.0, 0.0, 0.0, 1.0]; collideSet := 3; onCollide := (e) => { e.this.density = 1000.0; } }); scene.addpen ({ pos := e.pos; fadetime := 0.07; size = 0.1; color := [1, 0, 0, 0.5] }) }
skydiver
2009/04/30 18:48:32
A-M-A-Z-I-N-G-!-!-!
Cogratulations!
skydiver
2009/05/01 14:17:50
meek, centrifugal force is a pseudo-force percepted on a non-inertial reference frame and, yes, it's due to inertia.
skydiver
2009/05/01 18:32:55
note that e.normal is always 1.0 in length.
skydiver
2009/05/03 18:21:50
5 years old? Very good, hehehee.
skydiver
2009/06/03 16:58:15
Very good. Productivity killer, lol
10/10
skydiver
2009/06/03 17:10:50
3 motors
http://www.phunland.com/p … ails/20487
Last edited at 2009/06/03 17:12:37 by skydiver
skydiver
2009/06/18 07:40:03
100/10 = 10