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There is a problem with the scene, the rogue planet misses Earth, by a lot. Cool scene tho!
One of them is just a flying lollipop
Yes you can!
Yes you can use the block scripts!
Place this in the "On collide":
(e)=>{e.this.radius=radius+e.other.radius;e.other.timeToLive=0}
Thats not really how they work...
yeah i made them
"Sometimes it is impossible to know who made the scene first"
There is something called date added you know? It's right under the Filesize, which is right under the Author of the scene.
Mine is exacly 5.7999997
The postStep just has a ? in it
It does, you gotta use the ruler
just measure the lenght of the paths each photon takes after colliding with the mirror
Hey Xray, I always wondered, how do you detect where an object is going? And make that object point to where its going, that is, it's angle changes with the direction of the object's speed.
So that's what a 2D being sees!
you sure can add them on your scenes with credit!
I didn't see anything, it just crashes algodoo!
Never mind, I found a solution, just put this script into the postStep: (e)=>{ angle = math.atan2(vel(1), vel(0))} Kinda short but it works!
Gotta say, it's a very strange way of eating a chocolate bar, even if you think it's infinite.
This marble race is super broken:
1-Marbles cannot get past the hole in the beggining
2-The boxes supposed to keep the piston in place are able to collide with the marbles
3- The axels aren't even hidden!
4- What in the world is the image at the bottom?
I somehow got 8, if you are wondering how, the angle is -2.1205924
This looks a lot like the structure of groups of ionic bonds!
Exacly! This machine uses negative mass and attraction in order to function!
How?
Im gonna remake this scene
Hey Xray! I was wondering, but can you detect whether an object is "touching something else? And if so, can you detect whether a condition about the other object is true, and if so, do something? I was trying to make a scene that relies on physics and stuff to conduct electricity, like touching a battery would power a bulb on.
Hi Xray! I was wondering, but is there a way to make a "wait" command with scripts? By that I mean that a script runs as normal, but when it reaches the "wait" it pauses for a period of time before continuing.
Awesome! I usualy use timeToLive as my "wait" command, like this:
(e)=>{
timeToLive=<1?{
timeToLive=1.25;
[script here]}:{}
Although I don't know how to make it a bit shorter, something like "e.this.wait (value)" or something.
This is at least the best I can make, if I did make the ground accelerate faster and faster, the objects just clip through!
I did and I awnsered my own question, but I have a new one, is there a way to make a "For" loop in scripting? Or in other words, with scripts can I make a loop that repeats a specified ammount of times, for example, a bomb that when it collides with something, it repeats and action 3 times and explodes.
I added your breakable blocks with credit to my marble pack!
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