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How To Inflate A Spring

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Author: Xray

Group: Default

Filesize: 1.12 MB

Date added: 2021-10-25

Rating: 6.1

Downloads: 8945

Views: 913

Comments: 11

Ratings: 3

Times favored: 0

Made with: Algodoo v2.1.0

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Bruce broke one of the springs in the front suspension of his full-size pickup truck. He found a very small spring that he removed from his mom's coffee brewer, and knew that it could not work in his truck because of its size. But Bruce is smart and very resourceful, and so he figured out that if he could somehow make that spring 143 times larger, it just might work as a replacement for the broken spring in his truck. Bruce got the idea that if he blows hard enough he just might be able to inflate that tiny spring and have it expand to the size that he needed. His idea worked! But the problem is, although Bruce is smart, he's not very sharp (there is a difference). And so he continued to inflate that spring so much that it completely enveloped the planet and then the entire solar system.

Press play and watch what happens!
Last edited at 2021/10/25 05:15:05 by Xray
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I was bored so I made this wacky scene and this nonsensical comment. It's not unlike a lot of scenes and nonsensical comments that I review here on Algobox every day.
How do you do that? its impossible inflate a spring
Blow REAL HARD. The guy in the scene was able to do it, so you should be able to do it too!
Last edited at 2021/10/25 05:35:11 by Xray
Very creative.:tup:
Thanks s_noonan.
:blink:
:blink:
Hey Xray, I always wondered, how do you detect where an object is going? And make that object point to where its going, that is, it's angle changes with the direction of the object's speed.
That requires some math and some Thyme scripting. If you are clueless about one or both of those subjects, then it would take a long time for me to explain what you need to know. So, tell me your strengths and weaknesses so that I can know how to proceed with this.
Never mind, I found a solution, just put this script into the postStep: (e)=>{ angle = math.atan2(vel(1), vel(0))} Kinda short but it works!
You got it! Good job! :tup:

After you post a scene and need a little help with it, please let me know and I'll do what I can to help you. If I don't know something, then I would refer you to s_noonan. He is smarter than I am when it comes to math and physics (if you can believe that!) :lol: