not exactly. magazines can have any number of ammo. if not, you couldn't fire the Close-In Weapon Systems for long enough to take something down. besides, i told "custom ammo". and yes, you can have a magazine of a very high ammo aumount in real life, but most of them are bulky enough to prevent their usage in mobile soldiers.
ALSO, you haven't noticed it fires .20mmX4000mm bullets at 20~400 m/s(i can set lower/highier numbers), while the real one fires 7.62X39mm bullets at 715 m/s....
it doesn't get out of control. its simply out of ammo, period(standard clip, already loaded, has 100 shots). an good idea is to use his chest as a sustentation point while aiming down and inserting magazine
create it, or make it self-spawning? i predict trouble keeping the clones away.
anyways, you can make a loop of it using a scene.my variable with itself in it
i might make a better one through(current WIP = PPSh41, replacing the (probably going to be sold) AK-47). maybe when algodoo comes out and i get lazor tracking tech
i think you didn't insert the magazine correctly. if its inserted correctly, bullets will ALWAYS go where the barrel is pointing at. if clip is not inserted correcctly, a bullet might fire down/up, exploding the magazine itself(bullets got gunpowder-.-)
besides, wolf dragoons specialize on AIR-dropped infantry. 'nuff said
AND you fail because for vehicles to be "in" the collab, they need to be breakable, and scaled to the basic ragdoll(ive tested yours, and its much biggier than it should be
simply crashes at first few seconds of the simulation.
not going to rate it down through
EDIT: looks like its related to the variable "ground1" being declared LOTS of times in a scope.
EDIT2: has something to do with the numthreads variable. setting it to 1 fixed the problem here