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congrats. you beat me to it^^(x-36 script engine)
sorry, you have two motors, so it has motors
@lollerman : no stabilizer in that one...
and its still not as I want it to be...:lol:
@reeferdk: ok. changed fire button to Enter
off-scale. even the .50 BMG has trouble to be seen in max zoom while in real scale
not exactly. magazines can have any number of ammo. if not, you couldn't fire the Close-In Weapon Systems for long enough to take something down. besides, i told "custom ammo". and yes, you can have a magazine of a very high ammo aumount in real life, but most of them are bulky enough to prevent their usage in mobile soldiers.

ALSO, you haven't noticed it fires .20mmX4000mm bullets at 20~400 m/s(i can set lower/highier numbers), while the real one fires 7.62X39mm bullets at 715 m/s....
...
its just a polygon with a low-res texture!
whats the difference between the original k-probe and this one?
shoots plastic bullets which stop 5 MGs away from the MG, while collliding with C(most used is A)
it doesn't get out of control. its simply out of ammo, period(standard clip, already loaded, has 100 shots). an good idea is to use his chest as a sustentation point while aiming down and inserting magazine
create it, or make it self-spawning? i predict trouble keeping the clones away.
anyways, you can make a loop of it using a scene.my variable with itself in it
you thought X-8 of my script engine, right?
i might make a better one through(current WIP = PPSh41, replacing the (probably going to be sold) AK-47). maybe when algodoo comes out and i get lazor tracking tech
not a rail gun, since they use magnets, not collisions
it returns the angle of collision detection using 2 vectors
then he detected angle by using the normal and some math^^
bayonet cant hurt in that position
Actually, this was planned to happen in real life too, by the american government in one of the attempts to kill Fidel Castro.

one of the ideas was an exploding cigar, and the other one was to insert botox in the cigar itself
i think you didn't insert the magazine correctly. if its inserted correctly, bullets will ALWAYS go where the barrel is pointing at. if clip is not inserted correcctly, a bullet might fire down/up, exploding the magazine itself(bullets got gunpowder-.-)
he made another one WAAAAAY before, showcased in one of his B5 teaser videos
@hoboman22: that could be fixed with an if structure e.other."" != "plane" ? {thing to do}:{nuthing, 'nuff said}
besides, wolf dragoons specialize on AIR-dropped infantry. 'nuff said

AND you fail because for vehicles to be "in" the collab, they need to be breakable, and scaled to the basic ragdoll(ive tested yours, and its much biggier than it should be
Last edited at 2009/06/22 23:51:12 by RA2lover
simply crashes at first few seconds of the simulation.
not going to rate it down through

EDIT: looks like its related to the variable "ground1" being declared LOTS of times in a scope.
EDIT2: has something to do with the numthreads variable. setting it to 1 fixed the problem here
Last edited at 2009/06/23 00:12:08 by RA2lover
detects stuff whose length is larger than 1 meter. before that, sensor simply fails to work
its drawcirckecake, not drawcirclecace(bullet script)
with this aumount of variables, its near impossible. you might need to declare the variables manually
k-probe ripoff.... 3/10
2115 kg land mine, undeployable
I understand what you're trying to do, but the weapon springs haven't the target lengths it needs
nah, paradigm 29 makes. basically he put his sketchin APS mechanism into another skin
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