The way I do it is like on my last airplane, the damaged wing is behind the undamaged wing. The undamaged wing is deleted in a crash and the damaged wing becomes visible, and the rest of the plane breaks up by an oncollide event and a scene.my variable. I think a lot of people have been using something like this but you have a nice tutorial to help people to learn how to do it.
This will be cool when its done. I dont like mouse control but most people seem to like it. 10
I made a drifting scene that is still in the old phunbox. I also made a sprint car game that you race against a computer car, its still in the old phunbox too.
I suggest using black pens to leave tire marks and smoke.
Also you said you may add traction control, drifting relies on lack of traction.
Myakka, remember that water has a lot of resistance so an object moving through it will stop kinda quickly when forward propulsion is stopped.
Check my scuba diving girl scene, I spent a lot of time simulating underwater swimming and the resistance of water.
This scene looks great already!!!! An little steam punk like.
@Dare, I wrote accurate flight feel not aerodynamics. I know actual helicopter flight feel from flying radio controlled helicopters since 1984 and I have literally hundreds of hours of flight time.
I curently fly a Trex 450 xl and a Raptor 30, I fly inverted and some 3D. I fly every weekend. The thing I always brag about is that flying 8-10 flights every weekend I only crash about once or twice a year.
Google GMP Cricket, that was my first copter back in 1984. Its gas powered fixed pitched 4 channel with no auto rotation. It was about the size of a Trex 450 with a .28 engine(Huge engine for that small of a heli!). They were very hard to fly but to this day it is still my favorite RC heli!
I knew the Gorhams and Robert Gorham helped me learn how to fly and setup a helicopter.
@Nxdt, I rarely crash because I stay way within my ablilities. But that makes me a very slow learner, I started in '84 but didnt start learning to fly inverted until about 1998, and didnt start other 3d until about 2006. Also maintenance, I almost never have had in flight failure, and only have had a forced autorotation 4 or 5 times since I started flying.
Theres a transparent ring (green) with a (green) circle inside it just a little behind the main rotor mainshaft. When the circle touches the outer ring the crash event occurs by making a scene.my.crash event. The scene.my.crash deletes parts that hold things together and makes some parts transparent, and others become visible. There also is a circle without a ring on the front of the heli that if it touches anything it creates a crash also IIRC. (I dont recall for sure about the second circle because I started this scene a couple of months ago).
I have used this on 2 or three scenes so far, sometimes instead of a breakable hinge I use 3 springs to keep the circle centered in the ring.
Your best work so far!!!! And from what I see there never will be a final release so scenes are only gonna work with the version they were made. Sad IMO, noobs to Algodoo arent gonna install an old version just to run an old scene.
@Mag8328 Redshift is caused by distance because of expansion of the universe as discovered by Hubble. The light source and observer are receding from each other even though both are stationary.