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CSE (Smoke Exhauster)

screenshot of the scene

Author: Gear97

Group: Default

Filesize: 152.96 kB

Date added: 2011-04-18

Rating: 5.1

Downloads: 435

Views: 710

Comments: 12

Ratings: 5

Times favored: 0

Made with: Algodoo before v1.8.5


Scene tag

Just an improvement of Dare's original idea.
Have a nice day :lol: ;) .
Last edited at 2011/04/18 23:39:52 by Gear97
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This scene is a response to:
Title Author Rating Downloads Comments Date added
Exhaust Spawner Phunlet Dare 5.2 (4 votes) 1514 5 2011/04/12 16:43:07
show grid
Great 9/10:tup:

Suggestion: Make the tracers black with a high transparacy. I believe as they (Smoke clouds) emerge towards the sky, they should get bigger as the fade, giving the impression that it's disolving with the rest of the atmosphere.
a terrible scene. --------1000,000,000,000/10:tdown: :tdown: :grr:
Missleading picture.

If you add a picture like that to the scene, your mechanism should produce something better than what it does now.
OK sorry... I tried to be overimpressive.. I recognize it. Fixed now.
@Raydeg I tried to do that but I was not able because I was dealing some script problem, see if you can add the size variation.
Cool, but i'ts some other ways to do that thing, the improvement is god too. 10/10
It's very good actually, tracer smoke can always be improved! Very nice. I like how it fades out with the colouring. 10.
Thank you:D
I'll try make a scene response if I'm up to it. Ever since Minecraft came and took my heart Algodoo have been in shade :'|
Is there a bug in 1.8.5 on tracer borders? I cant get a transparent border and it ruins the smoke effect.
I simply change my skin to "Classic". It change everything, including tracers, back to Phun 5.28 style.
Thanks Dare.
get the f*uck out of here. lol