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You could try something like that 3 cylinder engine I made. But that was a script-based turbo. If you want one that uses actual geoms than you could try something like ngphil did.
It's sorta like me when my mom yells at me to get out of bed on Monday xD
My truck actually has about the same power (like 110hp max) But this weighs 3.2 tons loaded, mine is more like 5.5 tons. I bet if this were the same weight as yours and ran at 120hz I bet they would go about the same speed.

I do suggest one thing, try making the exhaust more realistic. It just looks like a bunch of blurred circles, not really smoke.
Last edited at 2015/04/12 16:09:12 by pnvv
u liar, its a beta.
You stole this from vaidas369. 0/10 :tdown: :tdown: :tdown: :tdown: :tdown:
@INH - I am not really sure. I originally thought it was Vaidas' body, but he said it was not, and some user named victor made it. However a search of algobox brought up no such user. So the origin of this body is unknown.

@Kilinich - Mabye I could slip in a ratchet to stop it working backwards.

@vaidas - The laser tachometers lagged me a little but my sim time stayed at 100. And about the engine, I think it needs no power boost. If I wanted it to go faster, I could just make the truck lighter (it's 5.6 tons loaded at the moment :o ).
Nope.
I go by most peope's definition of a v in algodoo, aka lots of 2 cylinder engines stuck together.

Also the car is a ZAZ 968 btw. Sorry for spoiling it but I don't know if it'll ever get done, I suck at making destroyable bodies :bonk:
Last edited at 2015/04/14 01:10:48 by pnvv
xD

Oh well. This has the tendency to blow a piston through the cylinder because it has only 1 gear and it gets shot at 1000 rpm :lol:
And xD why is the beta on popular?
I was thinking about building one of these..
You said 9/10 but didn't actually rate. I hate it when people do that.

But thanks for all the positive feedback guys. It really helps me :D
Last edited at 2015/04/14 23:15:07 by pnvv
I actually figured out why it does this, because I use two angled boxes to push the geoms against the cylinder to achieve higher power. But, rocket engines are basically the same thing, they push geoms away to go in the opposite direction. Basically I have 8 little rocket engines here, and that's why it flies. I usually just counteract it with a thruster cause I'm lazy :lol:
Faytree - thanks!

Vaidas - I know. I'm sort of moving into geom-based rods cause they don't explode if you make them too stiff :lol:
It's still a good engine though :)
Thanks s_noonan. I also changed the gears around a bit. I think it drives better now. (But we Americans were relatively low-tech carbuilders back then. We just concentrated on going in a straight line as fast as possible. Turning... is another matter)
xD I don't know how I missed that. I'll fix it.
Thanks Xray :D
:tdown:
Last edited at 2015/04/16 23:17:24 by pnvv
Why is he 9 feet tall? :s
:D I like.
Nice job! :tup:

But did you see my 1 * 10 ^ 21 rpm engine?
Draws better than me :lol:
Nope, not a jumpscare. Those are just plain stupid.
Also, did a quick power calc for this. 250000 nm @ 5000 rpm. I want to see a 170,000 hp car...
It uses thrusters. Towards the front there's a box that assigns its angle to a variable, then it controls the force of those thrusters based on the angle of the box. So if it starts to lean backward, the thruster at the front (They're flipped upside down, so they push down, not up. I found if I had them facing up it created some interesting physics when airborne) is activated, then cuts out again once the thing gets stabilized. It's also proportional, so if it leans more, it will apply more force.

I originally wanted to do a PID-style system like s_noonan did, but I couldn't get it to work very well :(
umm, it already has 2 cylinders! :s
I personally can draw decently. But all the algodoo drawing machines I created would barely draw anything :lol:
*head explodes due to overwhelming amountso of epicness*
I'm thinking about building a mechanical drawer thing that uses disks with sections with different collideSets and some kind of arm that reads it. I know it won't draw anywhere as nice as this, but it'll still be cool (If I ever get round to making it! :lol:)
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