Browse Search Popular Register Upload Rules User list Login:
Search:
Thanks lololoer!
Just pink water.<_<
I have just one thing to say about this.... WOW!

Well, actually, I do have more to say about it. I too am interested in 3D type scenes in Algodoo, and I have made a few of them myself. And so I know how challenging to design they can be. This scene is quite interesting. It took me a while to understand how to play the game and how to use the control keys, but soon I was navigating around the maze fairly well.

I think that a nice addition to this scene would be a small map (sort of like a heads-up display) that lets you know where you have been. I don't know how difficult that would be to program, but I believe that it would be a nice feature.

I will subscribe to you as soon as I'm done with this comment.
Keep up the great work! :tup:
So, what's the weird glitch? I don't see anything unusual at all.:huh:
Well, since austin9700 hasn't responded, I can't know for certain, but based on his statement, "I didn't glue the circles to the background", I assume he is referring to the fact that the circles are not falling down as they normally would unless they were glued to the background. But there is another reason why they won't fall, and that is, he has gravity disabled. As soon as I enabled gravity, the balls began to fall as they should. So, unless he replies and says that it's something else, I'll bet that his "glitch" is simply an oversight on his part.
Thanks Phil! For the letters, I just searched on Google Images for "X-ray alphabet" and there they were!
Good use of scripting! Overall, very good job! :tup:
очень странно
The Linkage -- I'm pretty sure that most people understand what he means. You are being too picky. ;)
Unchecking clouds would reduce the number of clouds. And it would be even more frustrating for someone if you put the fake clouds on a different layer where the user would not be able to select them. An inexperienced Algodoo'er would probably go nuts trying to figure out why the clouds are acting so strangely. :x :y

Go ahead and make a prank scene if you feel up to it. If done well, it could be hilarious! (unfortunately, we won't be able to see the frustrated looks on people's faces when they try to deal with it!) :lol:
The scene, overall, was very well done, but the thing that really impressed me is the script in the thrusters and lasers. Very clever! :tup: _o_ :tup:
Last edited at 2014/03/08 03:40:31 by Xray
faytree - You mean Marty McFly! ;)
Correct. I know a few Spanish words and phrases, but I do not speak it very well at all.
I cannot run this scene for some reason. Algodoo shuts down each time I download this scene. Other scenes work Okay.

Does anyone else have trouble with this scene? Please let me know whether or not it works for you. Thanks!
chemist - DARN IT!!! I forgot about those stupid clouds! But hey, just assume the clouds are not there because they really have nothing to do with the puzzle.

Thanks, and GOOD EYE!


s_noonan - Not quite. He is listed with the KGB, and they want to give him a vacation in Siberia.
Last edited at 2014/03/08 16:25:04 by Xray
chemist - That explains it!! Thanks :)
Thanks guys! I appreciate your comments. :)
This is really cool! :tup: It will look even better when you make the little creepy crawlers look like real ants!
lololoer - I already knew how to do that, but people sometimes get upset when you prevent them from being able to edit the scene. So, I decided not to do that just to keep people happy. :)

Thanks!
Thanks lololoer! :)
lololoer - I agree, and that is just one of the many things that people can do with my clouds in their own scenes.
vaidas369 - I thought the contest belongs to kilinich, so why are you making decisions on what can be added to the contest? :huh:
Last edited at 2014/03/09 19:58:34 by Xray
Overall good job! :tup: The textures look good and the hydraulics have realistic looking motion. There's only one thing that falls short of being awesome, and that is the track. It should move when the excavator is commanded to move.
Last edited at 2014/03/09 21:12:28 by Xray
Thanks, Phil!

The scene may appear to be simple if you just count the number of objects in it, but the script that makes the numbers scroll with the proper timing and sequencing was rather tricky to do. It took me quite some time to figure out how to do it, and then to debug it.
Last edited at 2014/03/10 02:41:30 by Xray
I don't remember. :bonk:
I'm really happy to see a new user here on Algobox who has a good handle on programming, 3D graphics, and game design. Many of the guys who are really good programmers have left the site for various reasons, and now it's refreshing to see some new blood creating some awesome scenes! I hope you will stick around for a LOOOOONG time!:tup:
s_noonan - You must have used a calculator. :lol:

FruitMonger - That's pretty fast!

Thanks guys...
Да, она мне нравится!
Very good job! :tup:
lololoer - 11 is actually pretty fast.

Thanks
previous | 1 … 74 75 76 77 78 … 442 | next