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Why do I suddenly want to make algobucks a real thing in the game now
alright im makin a scene stand back everyone
I think I'll just change it to keyboard control
Hey, little pro tip!
instead of needing to type 9999999999999999999 over and over, or copying and pasting an infinity symbol, you can write +inf or -inf to get infinity!
Instructions are a bit unclear, could you rewrite? I tried using the keys you stated and nothing moves.
This is why I usually include an erroneous box in my scenes to define internals and globals.
fairly easy. could you make a trickier level?
Que pasa
I tend to invent things that were already invented without knowing it! Like the time I wondered if you could attach a pressurised container of air to an engine instead of relying on the force of the atmosphere to push new air in and that was thought of already too
And the not-really-useful concept of a fractal spring such that each full loop of the spring is actually another spring curled into a circle. It's difficult to explain, but looking up "Jerobeam Fenderson Spirals" on YouTube will lead you to where I found it.
ya pretty simple
Sure, but give credit!
Yep! Like I said, though, give credit!
That aint no 3d printer it just draws a circle
Controls?
it isnt quite a game, it is a demonstration of what happens when you lose telemetry while controlling a radio vehicle.
you can also remove A, B, C, D or E
wait why did i say E there is no e
Done!:)
omg yes i did
Good point. Though it is true that entanglement IS possible, it is either impossible in algodoo, or it is really really hard. In my simulation, there is no entanglement. No tricks, yet the boxes start accelarating much before a signal the speed of light reached it.
However, Ultra, budget cuts. Tons of budget cuts. For every 200 dollars spent to fund the military, only one dollar is sent to NASA.
Also, size. Some chunks of decommissioned spacecraft can be as small as a chip of paint or even dust.
Not to mention speed. Objects in low earth orbit can be moving at up to 18000 miles per hour, making even a steel ball the size of a pin as deadly as a bullet. There was an instance not too long ago where a window on the International Space Station was struck with a bolt no bigger than your thumb and could have entirely destroyed the window, but the glass is more than an inch thick, so the onboard astronauts were safe. I wonder what that would sound like from inside.
Last edited at 2021/10/06 21:05:10 by UnityDogGaming04
Sure! Submit links to your vehicles here. Excited to see your creations!
Incredible!
Parameter E is a term in orbital physics (idk the right word) that refers to the eccentricity of an objects orbit. 0 eccentricity is a perfectly circular orbit, and eccentricity between 0 and 1 is an elliptical orbit. an eccentricity of 1 or greater is a hyperbola.
Awesome! Let me know your team name, and let me know you have an entry for the game. make sure to include "ASP Entry" in the title of your scene! (make sure to include controls and craft name in the scene)
Nothing actually has to turn, but the better a vehicle, the higher a chance you have to end up in the HALL OF FAME.
It's a bit tricky to control, but since there are no other entries yet, it will go in the
HALL OF FAME!
Can I give a tip on how to get good turning?
-place a circle in your rocket and attach with axle
-set axle controls to arrows left and right or A and D
-enable reversed checkbox
-enable brake checkbox
-change speed and torque as needed
-open circle script menu
-find "inertiaMultiplier" and type "+inf"
your torque guidance circle is done!
xaxexx has been added to the HALL OF FAME!
volcano*
i noticed the same thing, TheInventor.
Tyleri55, this may be a computation issue. Copying all the fuel means there's more than twice the amount of collisions on scene start. I estimate its around 200-300 collisions originally, and copying the fuel brings it upp to around 800-1000 collisions. This requires loads of computing power.
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