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:tup:
Center of mass is too close to front wheel
Very nice scene, but weird controls
You just copied my scene :bonk:
You've made only second deck :tdown: I think you should delete it from algobox
a lot of work
Last edited at 2015/11/29 10:27:22 by eanayayo
Sometimes it jams
Last edited at 2015/12/11 20:28:35 by eanayayo
@toni
Thank you;)

@pnvv
I have 55-60% sim speed on my weak laptop and 25-35% in water. Just a bit slow ¯\_(ツ)_/¯

It's like a Top Gear test drive :lol:

Yep, build it with soft wheels x)
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Why you dont rate :c
Last edited at 2015/12/12 07:24:18 by eanayayo
Laaags
Can you explain why Honda CBR400RR goes over 210km/h when max on speedometer is 180? :)

80 km/h is maximum recomended speed to not kill transmission( if it'd be real truck)
Awesome scene!
Great design :tup:
Looks like this :lol:
Last edited at 2016/01/07 20:02:34 by eanayayo
Body 10/10 - but not perfect

Engine 6/10 - too "light". Increase inertiaMult and add 200-400 nm of brake on crankshaft.

Gearbox 9/10 - nice gear ratios, but 1st gear slips

Automatic mode 3/10 :( It often doesn't shift down and engine always stall if car stops.

Clutch 1/10 It works like toggle)|( Make dynamic brake torque like that: {M + N * scene.my.engineSpeed^2}
M = 0.1 of engine torque moment

Brakes 3/10 - add simple ABS so you won't have problems with automatic mode

Dashboard 10/10 :tup:
> its a wheel spin
Oh lol :lol: I think tyres need moar friction. Or not...

> that shifts up on high rpm and shifts down on low
Use shifting by speed. I think it's much better

> ABS great idea but don't know how they work
Just dont let wheels stop;)
In axle:
scene.my.RealSpeed > scene.my.FrontWheelSpeed * N ?
{motorTorque = M}
:
{motorTorque = 2M}
Last edited at 2016/02/28 18:19:30 by eanayayo
4532m :) And 504m altitude
Last edited at 2016/03/13 15:04:40 by eanayayo
Looks nice, but I can't play it right now. Is it 2 stroke?

I like this design

UPD
10 :tup: It'd be better with smoke
Last edited at 2016/03/25 11:58:37 by eanayayo
Very nice one:D I didn't see anything wrong except difficult controls :lol: I think you can to make clutch and throttle controls on app.mousepos(X and Y axles) in next scene. What do you think about?
Last edited at 2016/04/17 10:47:42 by eanayayo
> Don't be a Clarkson
Why driver isn't James May? xD
> I dont saw

Sorry for that :bonk:
Look what I had done 8|
Last edited at 2016/04/17 10:48:52 by eanayayo
Too big, but model is good
Very nice :tup:
Very good! I like idea with vacuum.
p.s. DrawBorder = false
uncontrolleble :/
Oh.. sorry. I'll fix
Yep, maybe too soft. But dat engine :o Loves to rev high :lol: Who'd make faster?
10 авансом, надеюсь на доработку
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Ах да, измени U на А, а то drug - наркотики))
Last edited at 2016/08/02 20:28:15 by eanayayo
It could spin faster, if increase density. Up to 240 rad/s on 180 Hz(sic!) with a good torque moment

Ball bigger than cylinder is the only way to make very fast and stable engine. Make another so fast single-cylinder engine if you think mine isn't good
Last edited at 2016/08/05 15:31:48 by eanayayo
Downloads: 200
Views: 20

:)
amazing video _o_
Thank you;)

Press [I], [Enter], [3] and wait when it'll take off(~10 s). Then use arrows to control tilt and W/S(shortly) to go up or down.

Watch the gif image in discription 8|
Last edited at 2017/01/02 11:15:00 by eanayayo
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