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103.06 kb
bad computer then! some part get a bit laggy but ive taken 'anti lag' measures such as deleting water and invisible mechanisms as it progresses as to your 11.84 mb comment, we have a limit of 15mb. so why not use it i say! people sometimes moan because it takes a bit longer to load! big deal! its not forever! id like a 30 mb limit or even more! so i could download higher res images! but folk have advised me to scale down the image size and i must admit it hardly notices from a distance, its just when youre close it goes blurry. but why not use the 15 mb your given as a limit?? its not a competition who can have the lowest size scene!
Last edited at 2017/05/04 22:47:15 by tomskiwomski
get a 'grip';)
lol wow ok thanks for the warning! and thats fine u can leave it on if you like im not bothered
thanks mister Xray, my cousin's not so impressed! lol the vid i posted had about 40 likes and loadsa comments before he even woke!:D hes colleages all want to download and play it! i told him to relax and enjoy the fame! lol
peanut butter and jello sandwiches!!:D
68.57mb
890.46 GIGGS!!!! Beat THAT!!:D
29,000 TERRABYTES!! i win!!!!
29 million gigawatts!!!!!
3544.657mb
11.68 kb
hello mister noonan, yes i know im naughty when it comes to file size! :bonk: but this one i really didnt give it any consideration bacause it was only meant to be a video clip to post on my paramedic cousin's facebook! :lol: but towards the end of making it i thought what the hell, may as well upload it to algobox! ive been getting more economical latley with the size of the image i import as xray once said you can reduce the size of the pic with not much loss in quality. you can see up close but from a distance the difference is neglegable! anyway how did you reduce the file size that much without taking the scene to pieces and reconstructing it?
Last edited at 2017/05/14 19:01:03 by tomskiwomski
im really liking your work mister matto!! :tup: i like your use of triggers in your scenes! watching your AUTOMATIC ⚙ MECHANICAL PATH LOOP 🔁 ELEVATOR, PARACHUTE, JUMP scene inspired my captain jack sparrows cursed cannonball run! :tup: _o_
24000 mb
OMG MISTER!!! i wish i never asked!! lol wish i could just upload that into my brain like the matrix! sounds complicated! so this procedure, does it affect the quality of the scene?
384 BILLION mb!!
bbbbbbbb correct! well done! youve won tonights star prize!..........a bucket full of bear poop!!
oh my gosh mister xray! there i was thinking ive pioneered new ground breaking techniques and its already been done!! lol
the dancing girl had me hypnotized there for a while!! lol;) the walking man scene wasnt found! im interested as its applications could be used for things like side views of propellers on plane or helicopter blades ect or thrusters/ laser beams/ explosions ect
oh yea can view it now, strikingly similar concepts! been looking at loads of gif files online, trouble im having now is finding transparent gifs like a gif png ie: explosions or flames with see thru backrounds
i agree with what youre saying about script but im so out of my comfort zone with script! :blink: )|( And yes thank you jedi master Xray, i would love you to guide me through an alternative script method! _o_ here is what i want to achieve: i want to construct a mechinism that can:

A) allow me to import individual gif frames
B) flick forward or backward through the frames with the arrow keys
C) or play a loop over and over
D) starts on a transparent frame, plays the sequence of frames once, then finishes on a transpaent frame.

thats why i wanted to keep my spin wheel mechinism as im in control of making it play forwards , backwards, or just do one revolution then be killed by a killer object when the sequence is played once
anyway your advice would be greatly appreciated _o_
thats a groovey way of achieving a movable animation loop jedi master Xray!_o_ even tho ive no idea how u did it! :bonk: lol i saw that all frames are present and glued together? and only one is visible at a time? looks a lot more simple than my method, which is good as simple = stable. the problem ive been experiencing with my method is coz all 10 collision layers are used in my 10 frame clip u cant go behind another object unless it has no collision layers! but in some cases you may want it to have a layer )|(
Last edited at 2017/07/04 12:23:53 by tomskiwomski
with this thyme method how many farmes could you do??
Great scene! truely worthy to be top of the popular charts! :lol:
15273
lol
i worry for you abc! lol
several shiney elbows cant outweigh the light from a crusty kneecap!
cells need berries for energy!!!:)
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