Tis' weird that most of your scenes get such ratings.
Oh, by the way, multiple Algobox accounts are NOT allowed. I saw an account that says "hadi.pa" so yeah. But if I'm mistaken, forgive me, and it is like a friend or a person whom inspired by you, that is ok.
The panning of the scene to view the steps isn't really good. A better way is to make a box, then place two lasers facing it. On the first laser, set activation button to the right arrow key, and on the second, set activation on the left arrow key. In the script menu of the first laser, in the 'onLaserHit' type in (e)=>{scene.camera.pan = scene.camera.pan + [0.05, 0]. On the second laser in the same entity type in (e)=>{scene.camera.pan = scene.camera.pan - [0.05, 0]. Use left and right to "pan" the scene. HOPE IT HELPS!
OKAY! I'll answer that. Do you know how to make a spawn script? An example to spawn a circle on onCollide would be - scene.AddCircle({pos = e.pos; etc.}). If you do, then all you need to do is set up a spawn script for a laser [scene.addLaserPen] and in the entity description type in - activationButton = mouse_left. But your not going to spawn it on laser hit or on collide. With this script, you type it into the console (open with this ~, or F10) and press enter. Your spawned entity will appear. HOPE IT HELPS!
Like I said, tis only a beta, maybe not a beta, even a pre-alpha. It is a long-term project, but thanks for the advice, lololoer! I do hope I can see some more of your fantastic scenes!
You don't need to give credit, because if you look closely at every single scene on Algobox, all of the scenes have at least a sliver of inspiration from somewhere.
@Harraz... haha nice try but your walker "stickman" is only for looks, the invisible structure attached to it is doing all the work. Removing the motor on the invisible frames renders your walker useless.