What is the purpose of moving the bird from left, to middle, then to right, and then back to left? I don't understand what that does to the bird. Please explain. Thanks
Holy cow! I would call it a "Rube Goldberg Adder!! That's the most complex way to add two 4-bit numbers that I have ever scene! And, unfortunately, it doesn't work. I put two balls in "A" bits 1 & 2, and one ball in "B" bit 2. I expected the result to be: S == 0101, but the balls stopped progressing past about 75% through the adder. I don't know if there's a difference between the black and white balls, but if there is, then that may be why it failed. Please explain why you have two different colors for the balls. Thanks
Not bad! But here are a few things that will improve the scene if you decide to implement them.
1. Joystick movement looks sloppy. You can smoothen the action and make it look more realistic by increasing the Damping on all four springs to 1.00, and then select the oval shaped knob and get into the script menu. Make the "angle" = {0.0}. That will keep the knob from randomly rotating. The movement will also look better if you straighten the springs. That is, attach the horizontal springs flatter instead of with a slope. Currently, the knob pulls down when moved to the right or left. If the springs are attached at points that are in line with the knob, it will then move straight to the right and left.
2. You can simplify your script in the moving scenery by not using "_count". Simply replace _count in the textureMatrix with -sim.time / 30. You might need to adjust the divisor up or down to get the correct scenery speed.
The airplane could use a few more improvements, but I don't want to dump too many suggestions on you at one time!
The joystick moves much smoother now, but you didn't add that script to the oval shaped knob: angle = {0.0} Make sure that you include the squiggly brackets before and after the 0.0. That will keep the oval knob from wiggling around when you move it.
Really cool steam effect. It looks very real! Nice job overall!
By the way, I copied your scene and I added a background so that it looks like the pizza is sitting on a real kitchen counter. Be my guest if you would like to use that kitchen background for your own scene, and I will delete my scene.
The scene works (good job!), but the user controls are not laid out very well. Text over-writes other text and is not positioned properly. It's not clear where the cursor is supposed to be positioned in order to change desired values. I would give this scene a high rating if the user controls were corrected so that they operate better and they look more professional.
EDIT: The "number of boxes" setting is off by one. That is, when I select 10 boxes, the resulting pyramid has 9 boxes across the base and 9 boxes high.
I used to like Devo, but they didn't last very long on the music charts.
Concerning the pyramid Creator, the Egyptian pharaoh's would have loved to have this technology a few thousand years ago. It would have made their work much easier and saved them many decades of time!
When you copy scenes, or parts of scenes from other users, it's a good idea to give them credit in your scene description. If you do not, then the person who you copied the scene from may get very upset about it, and accuse you of "stealing" their scene. They may even call you some nasty names (it has happened before). But keep in mind that even if you give the other person credit, they may still demand that you delete the scene, or at least to remove the part of the scene that you copied. In most cases, this doesn't become a problem, but in some cases it can become a very BIG problem!
I sometimes get new ideas by looking through the thousands of old scenes here on Algobox. I'm not suggesting that you copy other scenes, but you can get ideas for scenes to make, or maybe look at some old scenes that you think you can improve on. For example, there are some scenes of mouse traps. Think of a better way to make a mouse trap and make a scene out it!
Why do you call it the impossible test? It's actually very easy to figure out. (I won't give away the answer so that some newbies will have a chance to figure it out).
spider11 - I didn't write any script for this scene. All I did was to add the background kitchen picture. If you want to ask questions about the script, go to the original scene that I am responding to and ask cata.
I'm sure he would say that it's Okay to use some parts to his scenes. Yes, he is very talented at making very complex Algodoo scenes.
In your scene description, you can write something like, "Some parts of this scene were copied from conundrumer's scene "Tower of Hanoi". That's all you need to say, and if he is Okay with it, then he will either tell you that it's Okay, or he will say nothing about it. At least you gave him credit that way. You can still do that in this scene by clicking on "Edit" and add the text to your description. You do not need to upload the scene again. It's easy to do!
lololoer - Maybe I see something different than what you and s_noonan see because my display card is set up differently from yours. I'm not sure what the reason is. But what happens is, when I want to click on + or - symbols, I have to place my cursor ABOVE the symbols. If I place my cursor directly on the symbols then they do not change color, and they do not function. But if they work Okay for you and s_noonan, I would not worry about it. Sorry for the confusion!
Your description is confusing. What do you mean by "Try to reach the top"? How are we supposed to "reach"? What tool are we supposed to use? Sorry, but you need to give more information before anyone can do what you are asking.
zaydenm - Search the web for "How to play Poker" and you will find plenty of tutorials. There are even a few videos on YouTube. Here is one website for example:
Oh, Okay. I forgot about the fact that some people do not use an Internet browser for uploading and downloading scenes. It is true that you would not see the Edit tab if you use the Algodoo built-in browser. But you can certainly give credit to people when you upload a new scene if you copied parts from other scenes.
Ever since I started using your deck of cards, I've wondered how well it shuffles the deck. In other words, how close to an actual manual shuffle is it? Maybe it's better. But of course a lot also depends on how good a Poker player you are. I do fairly well because I have played poker (with real money) for a number of years when I was in the Navy. In time, you either get good at it, or you lose your shirt (and in some cases, your entire uniform! ).
I actually like this Poker game a lot, and of all my previous games that I've created with Algodoo, I play this one the most. Too bad it doesn't pay with real money.
altugdelen - No problem! I made a scene in which people who do not write Thyme script can make their own flashing light with it and copy the flashing light to their own scene. Anyone is free to use it!
This is absolutely amazing! I'm sure that you will have a very successful future as an animator and/or as a software engineer. YOU ARE VERY TALENTED!!!