I shot the bullets at the starting tower phunlet, scaled up a bit though, didnt change any values with it. As for more power, better range, and the bullets not toppling in flight, spring bullets should fix those problems. They require alot of tweaking to get it right though. If that doesnt fix the bullets not flying stright, try putting negitive airfriction near the front of the bullet and a high air friction near the back, that chould sttraighten things out. If you need a tutorial on how to make spring bullets, i'll have one in a sec.
To fix the reloading problem, sequencing. You have everything set up very well and it take that long to get it figured out, i'll see if i can find a sequencing tutorial too.
you select what you want to save as a phunlet, go to selection, then save selected. You choose what you want to save it as, add a discription, who created it, then click the save button.
you could do the same thing without textures... it would be very laggy and not quite look like the real thing, but it is possible. I'm looking forward to see what your doing with this!
limiters are easy, the pint is so they DO collide, and not let the top go past that point.
Ok, the suspension is a little weak, i can see it shift positions when you have the top down compared to up. secondly, when im holding the button to convert it, if i let go partway through, it colapses and fails to convert. Another thing with the converting, when you fold the top down, it seems to go through the back seat.
Overall, nothing outstanding, just a car that has a roof connected via timed motors to have make it convert... 7/10 good effort
That bar you have there, the one thats limiting how far the shock can extend, is going through the bottom of the piston. To fix this you would have to make each one of them thicker, so they collide before completly through each other, then get forced out. Just at tip, you may want to edit the walls of the shocks so they fit exactly with the part that the wheel is connected to, right now they are wobbling about in there.