The realistic is the image, im not referring to any radiation, reaction or something... its about the image, about how it explode, how the mushroom cloud come out
Sorry I not doing any projects for glitch anymore... I rather start another project and that project is about this aircraft. So I stopped Glitch and continued building this plane...
I think you should reduce the tracer fade time because if the plane goes too fast the plane will be having a large booster on its back... and I think you should make a motor where you should place the tracers and rotate it very fast... for example... check out my plane "F - 22 raptor and look at its afterburners...''.. well that's my onle suggestion..
But good! I like the colors! it really looks realistic..
Uhhh.. can this be played in phun? because when I press 1,2,3,4 nothing happens only some little balls came out of the launcher... and when I transparentize the launcher I see that the missile disappears when you press 1,2,3,4.. :?
To make a good flames of your engines. First make a circle that is as the size of the flame you want. make all details(density,friction, etc) of the circle to minimum.
Add a center hinge, Place several tracers on the circle. Change the color, then make it rotate fast. Add the circle to the boosters of your engine... If you still can't understand, check my X-71 scene...
Okay I like the new ones but the white tracers are a little annoying. Mind if you make those tracers rotate just as what you do for the Orange flames....
10/10 for the great textures.
I liked the details of the shuttle. It looks real.... About the lift off I noticed that if you hold long with out taking off you will see that it falls down to the ground. The flames are, sorry but here is a good flame, first make a circle, make all details of it(mass,density etc.) into minimum. add a hinge. put some tracers with the color of the flames. and make the circle rotate fast... Now put it into your shuttle... it will be better...