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response to alelp:
Wait, what?
Rollovers are fun and popular. I actually copied, or was "inspired" by one I saw a long time ago. I just wanted one without lag. But if everyone was to be banned for stealing other peoples things I would have been gone a long time ago.
Thanks for the credit, but to describe what "this" is, the track is from the scene: Jeep Rubicon Free Fall. :tup: :tup: :tup:
Congrats on the featured scene. And sorry about the tutorial thing, maybe you could have someone to help you, or ask some to post scene tutorials on destructible vehicles. I would be willing to do that, but frankly, my vehicles are not all that hot either.
Last edited at 2010/01/21 05:15:10 by crystalcube
The original author does not quite appreciate the use of his stuff :huh:
Roffa's comment reads:

What the hell is going on with the mouse!:grr: It is gone. :grr: Please tell how to retrieve the cursor.:'(
Last edited at 2010/01/22 05:22:11 by crystalcube
Because variables are part of the scene. When you save it as a phunlet you only take the objects. To change motor speed, I did the following: (example) an object with onCollide: e<={scene.my.variable1=1.0} (1.0=10 when you are doing speeds)
Then have a hinge with motorSpeed: {scene.my.variable1} Then when the object is done moving another object perfectly lined up will collide and set the variable back to zero.
Last edited at 2010/01/23 00:52:43 by crystalcube
http://en.wikipedia.org/wiki/Ievan_Polkka

Just read. No comment.
You are so strangely familiar... <_<
At times like this I wish I could be running an Octo-core i7 Extreme with 16 mb cache and an ATI Readon HD 4330 so I could fly through this scene and enjoy it lag free! Until then, I will continue fanning the smoke off my severely over-clocked Pentium M.
Nice, but I've got a 1.33 Ghz single core pentium M, 1 GB RAM, a 60 GB hard drive and Intel GMA. I am AMAZED I can even open phun without severe freezing and maybe a BSOD or two. Not that that does not happen on a regular basis anyway. :bonk:
Last edited at 2010/01/25 04:29:50 by crystalcube
Thanks for the credit, I was about to post disgruntled comments because I have come to expect people to give no credit. :tup: :tup: :tup:
OH NOEZ!!! amd...

Sorry, I know AMD processors are perfectly functional and a fine choice, but I am an Intel fan.

8-Core Xeon Nehalem Server technology!!!:tup: :tup: :tup:
Love your scenes by the way!
A most excellent first scene, but it reminds me of collision ball...
why not?:huh:
Lag on my Pentium M, but functionality is good, and suspension is effective.
9/10:tup: :tup:
The track could use some work, and I would like to point out that when under enough strain the wheel overlaps the hood.
Needs work, just a little.
But 10/10 anyways:tup:
I like the ones with the hole in the front and the speaker in the bottom and the vibration inside the box from the speaker vibrates the rod around the hole and emits a deep powerful vibration. Those ones are the best:tup:
Oh, well...

This is what I know and reference to.

http://www.edmunds.com/media/il/videopicture/103033.jpg
I never thought you would!
This is awesomely popetacular.
:tup: :tup: :tup:
I didn't download it, but did you use restitution? If you go to geometries, then restitution, you can select the value already there and type your own (hit enter when done). If increase the restitution to something crazy you can use it to propel the projectile.
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