Rollovers are fun and popular. I actually copied, or was "inspired" by one I saw a long time ago. I just wanted one without lag. But if everyone was to be banned for stealing other peoples things I would have been gone a long time ago.
Congrats on the featured scene. And sorry about the tutorial thing, maybe you could have someone to help you, or ask some to post scene tutorials on destructible vehicles. I would be willing to do that, but frankly, my vehicles are not all that hot either.
Because variables are part of the scene. When you save it as a phunlet you only take the objects. To change motor speed, I did the following: (example) an object with onCollide: e<={scene.my.variable1=1.0} (1.0=10 when you are doing speeds)
Then have a hinge with motorSpeed: {scene.my.variable1} Then when the object is done moving another object perfectly lined up will collide and set the variable back to zero.
At times like this I wish I could be running an Octo-core i7 Extreme with 16 mb cache and an ATI Readon HD 4330 so I could fly through this scene and enjoy it lag free! Until then, I will continue fanning the smoke off my severely over-clocked Pentium M.
Nice, but I've got a 1.33 Ghz single core pentium M, 1 GB RAM, a 60 GB hard drive and Intel GMA. I am AMAZED I can even open phun without severe freezing and maybe a BSOD or two. Not that that does not happen on a regular basis anyway.
Lag on my Pentium M, but functionality is good, and suspension is effective.
9/10
The track could use some work, and I would like to point out that when under enough strain the wheel overlaps the hood.
I like the ones with the hole in the front and the speaker in the bottom and the vibration inside the box from the speaker vibrates the rod around the hole and emits a deep powerful vibration. Those ones are the best
I didn't download it, but did you use restitution? If you go to geometries, then restitution, you can select the value already there and type your own (hit enter when done). If increase the restitution to something crazy you can use it to propel the projectile.