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Functional Computer

screenshot of the scene

Author: crystalcube

Group: Default

Filesize: 76.27 kB

Date added: 2010-01-20

Rating: 7.9

Downloads: 4368

Views: 1675

Comments: 13

Ratings: 19

Times favored: 3

Made with: Phun


Scene tag

Functional computer with "Windows 7" (not really)

6 button interface
442 objects
23 variables
49 frames
3 active timers + 1 potential timer
3 primary functions
4 1/2 days of off and on work
+ additional space for interface expansion

(don't worry about instructions, the computer tells you. and if it does not respond to your command try again and hold down or wait before re attempting {don't worry, it happens rarely})

:tup: :tup: :tup:
Last edited at 2010/01/20 06:09:11 by crystalcube
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Pretty nice made man:D

works fine.:)

but maybe you should make the block that turns it on heavier , or was it ment to not press it in totally?
i press 1 but nothing happens? how must i press it?
hold it down or wait to try again.
either that or it is glitchy. Variables 11-23 are interface and they do not always agree.
ive made that but it doesnt work... how can i change inteface to 11?

thanks for answering, no everyone wants to do that_o_
response to alelp:
Wait, what?
Why doesnt the scripting work if you save it as phunlet??
And how did you script the motorspeed, it turns back to normal every time?!:bonk:
Because variables are part of the scene. When you save it as a phunlet you only take the objects. To change motor speed, I did the following: (example) an object with onCollide: e<={} (1.0=10 when you are doing speeds)
Then have a hinge with motorSpeed: {} Then when the object is done moving another object perfectly lined up will collide and set the variable back to zero.
Last edited at 2010/01/23 00:52:43 by crystalcube
Nice 10/10:tup: :tup: :tup: :bonk:
i love starting it for awhile but then messing it up by cutting the small parts in half:D 10/10_o_ _o_ _o_ _o_ _o_ _o_
Rated 10 just because it's fun to mess with:)

"Press 1 to WINDOWS 7"
lol! this is funny rofl:lol:

Move the power button to where the focus is when you load it in Algodoo.