Browse Search Popular Register Upload Rules User list Login:
Search:
Good gun, good skin, sound mechanism, fun operation. Nothing to say here. 10/10.
@ngphil Thank you for your feedback Phil!
Good scene commandox! Your machine gun and rounds look very nice and it is very fun to shoot! However, the extractor is rather ineffective. You need a block on the bottom of the bolt face to support the cartridge, otherwise the case just drops down, loosing its grip from the extractor. This makes ejection quite weak or rather nonexistent. Good luck!
Another new gun user! Whoo! This is a promising first scene. The gun is very fun to operate and looks clean and crisp. However, the springs responsible for the simulated recoil are too soft. The drag tool literally moves the gun around. You should tune the recoil to the springs and make sure the drag values are correct, to make operation even smoother!
@Golden Freddy: Didn't know the StG44 had that much Power. :lol:
@scienceguy Thanks a lot! Stay tuned.
@Notarget1337 Glad you like it! I hope this gets used.
@Xray Thanks! I was personally very surprised to how well this scene was received. Turns out the community is still pretty tight!
Very nice. Fun to operate and reliable. I also made a Rolling Block. I invite you to check it out.
@JetJix Absolutely. A burst case or primer is no laughing matter. It's a shame you couldn't share your scene, new concepts and scenes are always welcome!

Thanks for the compliment! You have lots of potential and your scenes are excellent. Good luck!
Last edited at 2016/09/12 18:45:16 by Meerkoos
Excellent scene Clank! :lol: The pistol is snappy, good looking and quite reliable. Because the standard of your skin and gun are extremely high, I will comment harshly :rolleyes: :

-The whole skin is not in 2D. You have chosen an online picture of the pistol that was taken slightly offset. Therefore, there are curves in the wrong places, eg. the bottom of the grip, the muzzle and the locking surface. These should be perfectly square and flat. Next time, ignore the offset and preferably use a line drawing instead.

-The barrel protrudes too much from the slide. It should be near flush in battery.

-Unfortunately, no Sig Sauer trademarks. I assume that you simply forgot since you added the "HiLight" one.

-There are no slide rails on the frame, and there is a noticeable gap.

-Pistol is too floppy, therefore drag tool is not very convenient. The gun should be cradled by the springs, not hung off them. Put the springs in strategic spots to simulate the grip on the hand.

-I am very flattered that you used my hand :angel: , but unfortunately it doesn't fit the P226. The grip angle is incorrect (the wrist is at an unnatural angle)

-The cartridge case has a strange greenish yellow color to it. I suggest using 47:100:45 as a color.

-The cartridge case should be wider than the bullet, as it has a thickness too.

-There is no rebounding hammer or safe notch (not sure is there is one on the SAO model). The hammer resting position should be on half-cock. This is a safety feature on the P220 family.

All these comments do not mean that the gun is bad. In fact, it is one of the best P226's I have seen here on the Box. It has potential, which is why I comment. Great job!
I wish you success on perfecting your P226.

As Sig Sauer is still producing this pistol and holds patents, CAD blueprints and specs are company property. What I usually do is consult armorer manuals. They feature detailed drawings of the parts. Specifically, the P220 series armorer manual has a fantastic line drawing/cutaway of the P226/8. You can download it online as a PDF.

Also, try to find auction house photos. They are excellent sources of reference, as they are crisp, sharp, and minimise the offset caused by the camera. Here is an example: http://www.rockislandauction.com/photos/61/p_standard/JEQ548B-L-F1-H.jpg

Get yourself acquainted with all the possible variations of the firearm you are making, and rely on more than one picture to achieve the final result. Get close-ups on specific components or assemblies to render them more accurately (from dealers that sell spare parts).

These are just some techniques I use to perfect my skins and scenes. Good luck!
@JetJix No worries. Will be looking forward to your scene.
Your trigger mechanism is very reminiscent of the Makarov pistol. I suggest that the disconnector be on what you called the "cocker". The slide can actuate it up and down and therefore disconnect.
@Notarget1337 I actually own a Makarov PM. Excellent pistol and wonderful design. Unfortunately, there are no public blueprints available for this pistol. However, here is a link to an excellent animation made by Viktor Dolzhenkov: http://gunanimation.ucoz.com/mov/makarov_PM.html
It is very detailed and almost 100% accurate.

I actually started making a PM skin. Just have the slide and frame profile partially complete. I can send them to you if you wish.

Also, I can take off of my real PM, high-res pictures of parts and profiles you wish to observe, and send them to you.

I can also send you a wonderful book called "The Makarov Pistol Explained" by Guehard Huirontin. He explains the wonderful quirks and mechanisms really well, with accurate pictures and drawings.

If you want to reproduce the trigger mechanism, I'm afraid it is not possible. The cocking lever moves side-by-side to disconnect. This would take some ingenuity or scripting.

Good luck with your Makarov pistol. Will look forward.
Interesting scene JetJix. Looking forward to the final result!
Concerning this scene, this is very interesting. I have looked at your version of the improved system and you corrected a caveat in the original TrueBlowBack system. The thruster propelled system totally eliminates the recoil force produced by the bullet, which is an advantage because there will be potentially no loss of bullet momentum and energy, if "power" is what you are looking for. Adjustability is improved, as a heavier bullet can be used with no ill effect on the premature extraction issue.

However, I have worries concerning thrusters. There are very performance intensive and will likely cause more lag. This is very minor issue, since computers are speeding up anyways.

Excellent scene :)
@FruitMonger Glad you agree with me. It is very gratifying to see that the new system solved the problem. Thanks!
@Golden Freddy: I'll be honest, I have no idea.
Interesting scene. You can try making a Chauchat machine rifle with this.
@danielreynard Glad it did! Enjoy.
@Nightseeker Exactly. The "second bullet" has more mass and is driven by a stronger spring to actuate the loading mechanism. Very nice observation!
@goingcommandox I suggest ticking the box "no self collision" for the actual casings. The real interface between the rounds should be the "kill box". Alternating and transposing cases will create the illusion of double stacking.
@TheClankinator: Thanks for the kind words! You shouldn't be that modest though.

@This H: Wonderful piece you have right here. Great use of gradients and blurred shapes! However, since you emphasise the skin, here are a few observations:

-There is no front sight :|

-The gun has a major geometrical fault. You have reproduced the skin with a picture of the gun viewed a bit from the top. Hence, you have a portion of the slide that should not be seen when the gun is viewed squarely to the slide.

-The shapes themselves can be improved. There are jagged and irregular. Privilege basic shapes instead of the cut tool. If you need reference, you can consult my "How it's made, the gun skin" scene.

-The rounds might need a little color. A bit on the grey side.

-This is not major, just personal preference, but it would be much more interesting if you showed the extractor/ejection port side instead of the other. You can see rounds being fed and ejected.

As for function, I cannot say much. Practice is key.
@this H: Hehe. I can get pretty nitpicky. There are some rare cases where turning off borders is not needed. For example, the dust cover spring and magazine button on my StG44 skin have borders on, since I want the individual components to stand out without having to fumble around with color differences.

On a sidetone :coolgrin: , if you need any experience with internals, I suggest improving other people's creations first. It is very useful to try and figure out how the other built his mechanism and determine weaknesses in the design. This is how I started, by improving Yuras12's creations (he isn't around anymore).

You have different approaches in internals. ngphil and Clankinator, prior to my existence in Algodoo, have mostly purely functional internals (this is however shifting). This means that their internals are there to show their technical expertise with mechanisms.

Linkage has a semi-realistic functional approach, meaning that he tries to make it look as if it might work in the real world (this is also changing).

My approach to internals is absolute realism. I adapt the real gun's mechanism to function in Algodoo as possible. Only the parts that you would see IRL are visible, the rest not. Should you be curious to check out my internals, make sure to select everything and show (100% opacity).

Meerkoos out.
Excellent work Linkage. Few comments:

-It's a shame you did not render the FMAP on the ejection port side. It is much more interesting seeing the rounds chambering and ejecting... Although, I do understand that the charging handle placement is not ideal for this kind of animation.

-You forgot to render the magazine insertion plate located on the right side of the gun, as well as the hammer and auto-sear pins. Screws and rivets for some parts are also missing (is this intentional?).

-There is no thumb bulge on the safety lever.

-Rear sight and charging handle are way too small.

-Receiver is too short.

-Front sight is wrong. It is too high and should only protrude halfway through the window.

-The magazine is a bit flat looking. Could use more details to show the feed lips and baseplate stampings.

-Stock too angular. Soften the edges.

-Add a simple internal layer instead of using the actual skin as a backdrop for internals when moved to rear.

-The bolt catch does not drop when magazine is removed. The spring position needs to be changed.

As for function, I do not have much to say. Very nice gas system and reliable functioning. Would love making a SKS with your system.
Last edited at 2016/11/18 20:13:44 by Meerkoos
@Kwertyuiop: Thanks man. See you in the next scene.
Great work lethalsquirrel. I would improve magazine stability, add an out-of battery sear, and redesign the extractor (it has a bit of trouble snapping over the rim).
Nice job. Lots of potential. I invite you to use my AKM skin. It would be nice to see it come to life with your reliable mechanism.
@The Linkage HAHAHAHAH! You are very observant! Also, you reminded me that we need to be talking about the SKS!
previous | 1 2 3 4 5 | next