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No, I have no issues. Try default settings (double clicking the slider or clicking the scroll button
ADDDING BURST NOW!!! auto resetting burst mechanism like they have in European weapons.
Oh, xray, you seem to be approaching the selector completely wrong. Try dragging opposite the direction of the mode you want to be in. I will upload a video with the rifle and link it here.
well, algodoo isn't real life:P you don't have thumbs in algodoo. instead, you have a single point that can toggle between being passive and isolating a point on an object. When isolating, you drag by applying a vector force to the object. The strength setting tells the program how many newtons to add to that vector per simulated meter you pull.

I am uploading a video now on how to to it, as well as a demonstration of the weapon.
Thanks for all your help, Xray! Intelligent and creative support and ideas are very much appreciated, and you have been nothing short of supportive, creative, intelligent, and constructive through the entire Next Generation Firearms series so far.

The selector is a bit difficult for me to perfect, as it supports four positions in a semicircular arrangement. It is hard to make a mechanism that allows the selector to "snap" into position without potentially continuing to the next position. You can use arrow keys to change setting, but I seemed to have forgotten to mention that. I will check it.
Yes, I checked, and up arrow key pushes the selector up from safe to auto, auto to semi, semi to burst, and down pushes it reversed that.
Arrow keys work now. Maybe I could set the scene up for you, Xray, With hinge settings enabled as well as anything else you may need to script it to incrementally or decrementally change mode with a tap of the arrow key. the script does not sound too hard (just a 22.5 degree rotation up or down per tap of the said key)
Alright, export of the video is at 95%. I will upload it once it completes.
Video should be visible soon at http://youtu.be/4oN5WXplzlE
XD Do you want me to try it? I actually used a picture of a real PM40 as a template in-game.
It's relatively good, but the reliability is questionable. Try increasing sim frequency (no, not necessarily a bad thing, just more accurate physics) and increasing the spring strength in the bullets.
Embedded video on the scene description
I like your puns. You are rather PUNNY! (forgive me for lame puns). By all means, post a response with the fixed gun. By the way, if so many people like this gun, why hasn't anybody rated it? That's something I just noticed. The opposite of my NG-PSP-2. Someone rated it without commenting, and I don't know who XD
Last edited at 2014/01/15 04:55:51 by ngphil
Click the skin once, hold shift, and scroll forward. Where the selector is, there is a hinge, only seen when the sim in not running.
That moves the skin to the back. Scrolling backwards brings it back to the front. it's a shortcut that replaces Selection->move selection to back.
Last edited at 2014/01/15 06:07:25 by ngphil
If it had more stability in its shots, it would be great. It needs a little work on that. 9/10. Great rate of fire:tup:
If I try, May I use some of these skins for realistically-operating ARs and SMGs?
The skins are amazing
Fixed it! Uploading now
:tup: :tup: :tup:
Cool!
Xray, you have been accepted for employment as a gunsmith in NG firearms. :tup:
Works for me
Xray, what is something (BESIDES a minigun) that people might want to see? I want to create something new and unique, something that will spark the attention of anybody who sees the thumbnail. Ideas?
The RPG sounds good. I could look into that.
But I just want to scare him! (I'll fix it)
*Edit: he's dead now
Last edited at 2014/01/16 16:00:23 by ngphil
I like mechanical. I work well with mechanisms, but since Xray is my "script smith", I may ask him to make some scripted firing mechanism. Why do you ask?
I can help with a detachable or internal magazine, if you want
XDDDDD this is funny!! "lovely day to be ali-POWWWW!!!" XD

Hey, xray, I have a great Idea!! How about an artillery game (i'll build the howitzer) where you click the area near a target to get coordinates, you go back to the cannon, click a computer in game, input those coordinates, and press enter to commence a fire mission? I could build a sequencing cannon with a five round magazine that fires accurately.
Ill make an interactive tutorial. sound good?
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