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a_bored_coder -- Well, I'm not a young kid anymore, and so parkour in any form (real or CGI) is mostly impossible for me! :lol:
Oh, good! I don't feel so bad now that an expert gamer says the game is too difficult! :lol:
That's like asking "is making a car hard?". The answer is, it depends on how complex and detailed that you want to make it and what kinds of motions you want it to do. This particular 3D cube was fairly easy to make. By the way, you can only simulate 3D objects because they are being displayed on a flat, 2D screen. 3D on a 2D display is simply an optical illusion, but the more you understand the math behind it, and the more you understand how things are supposed to move in real life, the more realistic and believable you can make it look!
Last edited at 2024/02/20 23:10:50 by Xray
Thanks. Asking me how I did it is like asking someone "how did you build your house?" There is no simple answer because it took a lot of work and many hours of my time.
When I press the PLAY button the entire scene flies apart! COOL! :tup:
Yes, I like the effect. Maybe you can make a multi-digit clock or timer of some sort using that idea. It will look awesome!

Fun quiz: Do the digit colors remind you of anything in particular?
Quote: "BTW, your Auto/Manual button is reversed, you click Manual to initiate Auto movement and vice versa. "

Actually, it operates exactly as intended. i.e., I wanted the text to show the current mode rather than the desired mode.


Also, you are correct about the colors being the resistor color code. (I knew you would get that!)
Last edited at 2024/02/23 15:03:01 by Xray
holy lord and savior, How could I know you were joking?
I remember my family lived in a house that had that type of toilet when I was a young child. When it didn't flush properly, my dad had to climb a step ladder in order to adjust the water valve in that tank located near the ceiling! :o
It truly is silent. I didn't hear anything when I fired the gun... DID YOU? :huh:
I was joking! :rolleyes:
rarescratch2 -- Read my previous comment.
Yes, it truly is a very interesting concept. I searched on the Web too but wasn't able to find any reference to it at all. I wonder if anyone uses this in real life, and if not, then why not. I've seen inclined roller conveyors used for loading and unloading trucks but the rollers were configured laterally rather than longitudinally like this one in your scene. And, of course, there must be a lot of them when they are oriented laterally along the length of the conveyor. Also, they were not powered.

BTW - I'm experimenting with a pair of rollers that have a 3D look to them that you may be interested in using to enhance this scene. If it looks and works like I hope it will, then they could be used to give a more true-to-life image of how such rollers would actually look, rather than that stationary bar with the moving texture that you used in the scene. We shall see!

I apologize for my being so verbose. That's just how I am. :lol:
Last edited at 2024/02/24 23:06:39 by Xray
I wish you kids would read all the comments before asking questions! )|(
Last edited at 2024/02/25 17:40:21 by Xray
Not bad for a first-time attempt at making a rotating 4D Cube! It looks more realistic than my first-time attempt at making a rotating 3D Cube. :lol:
Not sure if you can use this but I think it would be really cool if you can make a box slide down it toward the viewer!.

3D Rollers
Thanks!
I love it! It's awesome! :tup:

If it were mine I would have added one additional thing. While the box is falling off the end of the rollers, the kid should have a terrified look on his face. :y
Last edited at 2024/02/28 02:19:37 by Xray
I totally agree!
I see that you used a very different technique than I do. You used mechanical levers and couplings to rotate different parts of the cube. My cubes were done totally with scripting (no mechanical stuff). Your design is very impressive. Nice work! :tup:
I like how the scene disintegrates when I click the RUN button. COOL! :tup:
Never heard of him.
The foreground mountains should be moving faster than the background mountains. You have it backwards.
Yes, it looks more "natural" now. One more thing: I noticed after this last mod, the scene seems a little "jittery" while moving. I found that increasing the simulation frequency from the default 60 to about 200 clears that up and makes motion a lot smoother.

Nice job!
Thank you sir!


More: Our combined effort made it happen. We should do more of these collaborations down the road.
Last edited at 2024/02/28 23:23:33 by Xray
Thanks for the compliment. I appreciate it, especially coming from you, sir. :)
Not sure what "coll" means but thanks.
Does either one of you have the first name "Chicken"?
Could you explain a real world example of how this device is used? Thanks
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