That's like asking "is making a car hard?". The answer is, it depends on how complex and detailed that you want to make it and what kinds of motions you want it to do. This particular 3D cube was fairly easy to make. By the way, you can only simulate 3D objects because they are being displayed on a flat, 2D screen. 3D on a 2D display is simply an optical illusion, but the more you understand the math behind it, and the more you understand how things are supposed to move in real life, the more realistic and believable you can make it look!
Thanks. Asking me how I did it is like asking someone "how did you build your house?" There is no simple answer because it took a lot of work and many hours of my time.
I remember my family lived in a house that had that type of toilet when I was a young child. When it didn't flush properly, my dad had to climb a step ladder in order to adjust the water valve in that tank located near the ceiling!
Yes, it truly is a very interesting concept. I searched on the Web too but wasn't able to find any reference to it at all. I wonder if anyone uses this in real life, and if not, then why not. I've seen inclined roller conveyors used for loading and unloading trucks but the rollers were configured laterally rather than longitudinally like this one in your scene. And, of course, there must be a lot of them when they are oriented laterally along the length of the conveyor. Also, they were not powered.
BTW - I'm experimenting with a pair of rollers that have a 3D look to them that you may be interested in using to enhance this scene. If it looks and works like I hope it will, then they could be used to give a more true-to-life image of how such rollers would actually look, rather than that stationary bar with the moving texture that you used in the scene. We shall see!
I apologize for my being so verbose. That's just how I am.
If it were mine I would have added one additional thing. While the box is falling off the end of the rollers, the kid should have a terrified look on his face.
I see that you used a very different technique than I do. You used mechanical levers and couplings to rotate different parts of the cube. My cubes were done totally with scripting (no mechanical stuff). Your design is very impressive. Nice work!
Yes, it looks more "natural" now. One more thing: I noticed after this last mod, the scene seems a little "jittery" while moving. I found that increasing the simulation frequency from the default 60 to about 200 clears that up and makes motion a lot smoother.