You can make the scene a little more interesting by sticking a tracer on the ball! Just right-click the ball, then hover down to "Geometry actions". When the next pane opens, left click on "Attach tracer". Then run the scene and you will see the actual trajectory of the ball! Make the tracer whatever color you want to.
carmaker -- No script needed! Simply make the "velocity" value in the laser any small number (superluigi1001 made it 14). That's all! Now the light beam will be bent by gravity! You can do that to any laser in your scene. Here is an example scene that I created a couple of years ago that bends laser beams:
You're welcome, MuzStruzhka. By the way, your English is much better than my Russian!
Just for a historical perspective, Algodoo was originally released in 2009 and the final update was done in 2012 (I think). Since then, people have been finding and reporting all kinds of peculiar behaviors that cannot be easily explained, and the company (Algoryx) hasn't made any updates since then. I was told that they will be fixing some bugs in the future when time permits, but I cannot pin them down to a particular day or month. If you find any annoying behaviors while trying to create your scenes, you can contact me through the comments section of any of my scenes and I will try to help you with them. I cannot fix a software bug but I might be able to suggest a "work-around" that would allow your scene to work in spite of a particular bug.
The Algodoo forum is still available for people to read, but it doesn't allow any new users to register. Besides myself, there are only a handful of users who are still active and who can post comments and questions, but hardly anyone does that now. Most people stopped using it about 5 or 6 years ago, but the information is still available to read, and a lot of it is still very useful to people who are learning how to use Algodoo and how to learn Thyme Scripting which gives a person a lot more power to create very interesting scenes that cannot be easily created without it.
Yes, keep poking around and I'm sure you will learn a lot about it. I have been making and uploading Algodoo scenes to Algobox since 2012 and I still learn new things about it quite often!
The original app before Algodoo was called "Phun". It was the first generation physics simulation app that the company Algoryx produced. Algodoo is the updated and upgraded version of Phun. The company also produces awesome 3D physics simulation apps for industry, but, of course, they are not free.
batbearben -- The title of this scene is "Basic Bomb" and your instructions in the scene description say "Up arrow to explode". So, why are you now saying that it's not a bomb?
If your scene is "broken" it's because you made it that way! You placed that circle at an extremely distant position where things aren't normally placed. So, yeah.... YOU CAUSED IT.
Just a picky observation: When I select a value (especially near the lower end of the scale) in log mode using the slider, and then click on Linear mode, nothing changes until I click on the slider, then the value updates to reflect the correct value on the linear scale. A simple fix would be to update the readout value based upon the slider position when linear or log check-boxes are checked.
a_bored_coder -- I had a feeling that there might be some weird situations like that in which the player gets a zillion points or no points at all depending on if or where the ball gets stuck!
Sure, go ahead and make a game like this and use whatever you want from it. I don't mind when people use my designs, but I do appreciate it when they credit me. I won't cry if they don't.
Most of the old style mechanical pinball machines had a TILT feature that stops the game and it goes into TILT mode if someone tries to shake or lift the entire machine in order to force the ball to move a certain way. Many manufacturers installed anti-tilt mechanisms which were in the form of a metal pendulum that hanged down inside of a copper ring. If someone shakes or lifts the game, the pendulum makes contact with the copper ring which then puts the game in TILT mode. That's where the word TILT came from. It was the anti-cheat device used on those older machines. Good question!
Here's a YT video that explains it in detail: TILT!
Wouldn't this work with a computer keyboard if you included the Left, Up, and Right arrow keys? They are close together so people can use three fingers to control the player character.
Yes, I totally get the fact that it's a game exclusively for mobile devices. I was just trying to think of a possible way that it can be played on a desktop computer without totally hacking up the game. But the more I think about it, the more I realize that you would need to create a separate game that can be played with a mouse and keyboard. Of course that would be your decision whether or not you wanted to do that.
Anyhow, no matter how you spell it, your version of the game is for people who hate to blame themselves for their failures. Now they can blame physics and software for their low scores!
Umm... Howareyoudoin -- please complete your comments so that I can understand what you are trying to say to me! You do understand the English language, correct?
Good question, Cool_S! No one has asked me that before, and to be honest with you I can only give you an educated guess as an answer. A "View" is when someone reads the scene description and the stats pertaining to the particular scene of interest. A "Download" is when someone actually downloads the scene to their own computer or mobile device. Once downloaded, they can play the scene using the Algodoo app.
If you broke "groovyOff" or anything else in Algodoo, simply download a fresh copy of the app. Then everything should work properly, and of course, all settings will be set to factory defaults.
Nice job on the game overall, except that in map-1, "normal" mode, the right flipper seems rather weak after the first couple of flips. It could probably use a little more "punch power".