Do you want the laser color to become the same color as the polygon that it's on? Or do you want the laser color to become some other color? Please be specific.
Little -- I read your report about this problem of mixed up scenes, but I see that somehow it got resolved. I know that there are problems with some versions of Algodoo such as the versions for Mac and iPad. They sometimes do weird things like what you described. My contact at Algoryx told me that they are planning on fixing those bugs but they are considered low priority. So, unfortunately, it will be a while before that happens.
I have a suggestion. I noticed that whenever the simulation gets paused, the score shows "undefined". Not a big deal but you can easily fix it if you want to as follows: In the black score box change the code text = {"points: " + _points}; to text = "points: " + _points; in other words, delete the two curly brackets. That's all!
So, you have no proof. Since you cannot prove your claim then you shouldn't accuse other people of stealing your rag dolls or other things. Please try to be civil from now on.
carmaker -- It depends on HOW you want the texture to rotate. In any case it requires knowledge and experience with Thyme Script. If you don't know how to code with Thyme Script then it would be very difficult or impossible for you. It's not a simple thing to do.
@everyone -- There is an oddity in the Hard version which happened by accident and I didn't realize it until after I uploaded the game. See if you can find it! The first person who finds it gets a free trip to Algoland.
No offense intended but those displays are rather ugly. I found an article that explains how to properly display numbers and letters with multi-segment LED displays that may be helpful to you: 16-Segment LED Displays
"Suggestion: Add some feature to my response scene and post the scene here."
I thought of a possible added feature, a "Cheat" button. The way it would work is, if the player needs a little help, they can click the "Cheat" button which would expose all of the hidden images. The "Cheat" button would only work one time during the game, and it would expose the images for a limited time period (maybe 10 seconds?). What do you think about this?
OOPS, never mind. I see you implemented a similar button except you call it "Hint" instead of "Cheat". I guess the adage about great minds is true!