How did you cut those pictures out so perfectly? Did you do it by hand (with your mouse)? If so, that saw blade must have taken a long time! When I try to cut out images, the edges never look very good like yours. So, what's your secret?
@s_noonan - I don't feel right about allowing ratings because 99% of the work creating the scene was done by you! All I did was make the creatures dance!
So, what's the idea behind this game? How does one play it? How does one win? What are the controls?
I suspect that very few people have heard of this game, so you really need to give more details so that people can play it instead of staring at their monitor with a dumfounded look on their face.
In the Script Menu, you can enter a value of infinity this way: +inf
After you hit Enter, the +inf that you typed will turn into the infinity symbol, which is a horizontal number 8.
I just don't know which parameter you would change to give infinite "energy". And why would you want to have infinite energy? I looked at s_noonan's scene, and his ball does not have infinite energy as far as I can tell.
GOOD GAME! I like it better than your previous, short versions.
One thing that happened that I'm not sure if a bug..... When I got to the end of the hall where the sign says Press Enter, the weird face opened just for a second, then it closed, and I was not able to go any further. Is that what you intended, or was it supposed to allow me to continue?
vaidas369 - Thanks for your comment! Most of the scripts in the scene I wrote myself. There is one area in each square named "_proximity" which I borrowed from one of kilinich's scenes. I had to modify it to work with my scene, but the majority of that piece of code was designed by him.
I think what you are asking for is not a simple task. It is fairly simple to spawn an object (you need to define the "object"), but to have it follow another object can be rather difficult, depending on how you define its behavior. Yes, you need to define how the object is expected to behave before anyone can script it. For example, when you say "follow an object", you need to define HOW CLOSE it should follow, and how fast it needs to go. Also you need to specify other things, like what happens if it collides with the other object, and when it disappears, do you want it to be able to reappear again? I think that most people (like myself) would be willing to "assist" you with writing some script, but I doubt that anyone will be willing to spend a lot of time writing a large amount of script for you. There are some things that you will just have to learn on your own. Once you learn basic Thyme script, then you will have the "power" to do many great things with Algodoo that you would not be able to do without it!
Your next question will likely be: "How can I learn to write Thyme script?". My answer is, you learn to write Thyme script by reading through the Algodoo forum, and by looking at the script in other people's scenes. That's how I learned it. It doesn't come fast, and it doesn't come easy. But the time and effort you put into learning it will pay off greatly!
A simple way to do it which would require little or no scripting would be to connect the two objects with a SPRING. You could vary the length of the spring, which would adjust the following distance, and you can also adjust the "stiffness". After you attach the spring, and set its parameters, you could make the spring invisible by setting its color to transparent (slide the "A" color slider to zero). This just might work for your scene, and would require little to no scripting!
A Lucas - Okay.... By the way, you can EDIT your comments rather than make new ones each time you think of something new to say. Did you know that? Just click on the yellow pencil and blue paper next to the big red X in your comment.
Now ARROW keys move? You keep changing how the game works!
EDIT: After I played the game, I really don't like the end. It's really lame. I'm sure you could do better than that.
My main suggestion is CONSISTENCY. You keep changing how the game works from one scene to the next. No, that doesn't make it challenging. It's makes it LAME. Some of your previous attempts at a game looked promising, but you did not continue to make the game better. You changed it and made it worse!
Sorry, I don't mean to offend you. I'm just giving my honest opinion.