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How did you cut those pictures out so perfectly? Did you do it by hand (with your mouse)? If so, that saw blade must have taken a long time! When I try to cut out images, the edges never look very good like yours. So, what's your secret?
Thanks guys.

@s_noonan - I don't feel right about allowing ratings because 99% of the work creating the scene was done by you! All I did was make the creatures dance! :lol:
Okay, you've talked me into it. Ratings are enabled.

Thanks again my friend! :)
Welcome back to Algobox! Hope to see more of your scenes real soon! :tup:
Thanks! I'm working on an update that will allow "auto-scramble". Hope to have it done by this evening.
If you do not want anyone to view the scene, then why did you upload it? :s

Would you like me to delete it for you?
Last edited at 2013/09/03 06:14:32 by Xray
So, what's the idea behind this game? How does one play it? How does one win? What are the controls?

I suspect that very few people have heard of this game, so you really need to give more details so that people can play it instead of staring at their monitor with a dumfounded look on their face.

Thanks
I moved the circle until it hit the green wall, and then it disappeared! How about giving some details as to how to play the game? etc.
okay, arrow keys to move. Is that it???? Surely there must be more details like what to avoid, and how to finish the game, etc. DETAILS, MAN!!!
In the Script Menu, you can enter a value of infinity this way: +inf
After you hit Enter, the +inf that you typed will turn into the infinity symbol, which is a horizontal number 8.

I just don't know which parameter you would change to give infinite "energy". And why would you want to have infinite energy? I looked at s_noonan's scene, and his ball does not have infinite energy as far as I can tell.

Hope this helps!
Last edited at 2013/09/03 02:49:41 by Xray
Why did you title this scene "hhhhhhhh"? What is that supposed to mean?
I agree with PHUNGL. This could be a very good game if you include all the levels into one scene.

Nice idea for a game! :tup:
Here's another scene (from 2009) that depicts a similar spacecraft: Orion Drive
Very nicely done! Good job! :tup:
GOOD GAME! :tup: I like it better than your previous, short versions.
One thing that happened that I'm not sure if a bug..... When I got to the end of the hall where the sign says Press Enter, the weird face opened just for a second, then it closed, and I was not able to go any further. Is that what you intended, or was it supposed to allow me to continue?
vaidas369 - Thanks for your comment! Most of the scripts in the scene I wrote myself. There is one area in each square named "_proximity" which I borrowed from one of kilinich's scenes. I had to modify it to work with my scene, but the majority of that piece of code was designed by him.
I think what you are asking for is not a simple task. It is fairly simple to spawn an object (you need to define the "object"), but to have it follow another object can be rather difficult, depending on how you define its behavior. Yes, you need to define how the object is expected to behave before anyone can script it. For example, when you say "follow an object", you need to define HOW CLOSE it should follow, and how fast it needs to go. Also you need to specify other things, like what happens if it collides with the other object, and when it disappears, do you want it to be able to reappear again? I think that most people (like myself) would be willing to "assist" you with writing some script, but I doubt that anyone will be willing to spend a lot of time writing a large amount of script for you. There are some things that you will just have to learn on your own. Once you learn basic Thyme script, then you will have the "power" to do many great things with Algodoo that you would not be able to do without it!

Your next question will likely be: "How can I learn to write Thyme script?". My answer is, you learn to write Thyme script by reading through the Algodoo forum, and by looking at the script in other people's scenes. That's how I learned it. It doesn't come fast, and it doesn't come easy. But the time and effort you put into learning it will pay off greatly!
Nice job on creating the graph. It looks simple, and it seems to work well. :tup:
Last edited at 2013/09/04 01:56:05 by Xray
:lol:
A simple way to do it which would require little or no scripting would be to connect the two objects with a SPRING. You could vary the length of the spring, which would adjust the following distance, and you can also adjust the "stiffness". After you attach the spring, and set its parameters, you could make the spring invisible by setting its color to transparent (slide the "A" color slider to zero). This just might work for your scene, and would require little to no scripting!
The elevator mechanism pulls apart because it extends too far. It could be fixed by installing "stops" in certain areas. Other than that, good job!
A Lucas - Okay.... By the way, you can EDIT your comments rather than make new ones each time you think of something new to say. Did you know that? Just click on the yellow pencil and blue paper next to the big red X in your comment.
It's pretty difficult to control with the mouse, especially with "Follow" enabled. I wonder what others think about it?
Now ARROW keys move? :s You keep changing how the game works! <_<

EDIT: After I played the game, I really don't like the end. It's really lame. I'm sure you could do better than that.

My main suggestion is CONSISTENCY. You keep changing how the game works from one scene to the next. No, that doesn't make it challenging. It's makes it LAME. Some of your previous attempts at a game looked promising, but you did not continue to make the game better. You changed it and made it worse! :o

Sorry, I don't mean to offend you. I'm just giving my honest opinion.
Last edited at 2013/09/04 23:19:42 by Xray
Okay, pretty good now! :tup: The controls are a little sluggish, but that's easy to fix (unless you WANT them to be sluggish!).

Nice job!!! :tup:
When I start Algodoo, the "map" flies apart. What's the point of that? :s
What's the point of this scene? When I start Algodoo, nothing happens.
Nicely done! :tup: (In Poe's story, it wasn't an apple that was getting sliced!)
What is this scene supposed to do? :s Nothing happens when I press key 1 or 2.
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